Metroid Zero Mission Repro Confusion

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Metroid Zero Mission Repro Confusion
by on (#122087)
Hi guys

I want to make a PAL repro of Metroid Zero Mission for SNES and looking around my head is spinning :|

Would a FIFA 96 cart make a good donar cart and what is the easiest method of wiring in an EPROM? Would I be better off buying an adapter PCB and TSOP? I have an EPROM writer so no problem there, or if TSOP I can get it programmed when I buy it.

Any help would be appreciated, I'm doing this as a gift for a friend for xmas.
Re: Metroid Zero Mission Repro Confusion
by on (#122102)
Whether or not it will work on that board, you will need to patch the ROM with uCON64 or the game's anti-piracy checks will fail and you'll get a piracy screen when you turn the game on.
Re: Metroid Zero Mission Repro Confusion
by on (#122132)
As long as the donor cart he uses has a 64Kbit SRAM then the piracy check won't activate, even without patching. AFAIK its only triggered when a sram size other than 64Kbit is found.
Re: Metroid Zero Mission Repro Confusion
by on (#122133)
And even if your donor has a bigger SRAM, like a 62256, you can ground the SRAM's A13 and A14 and the check should pass.
Re: Metroid Zero Mission Repro Confusion
by on (#122153)
getafixx wrote:
As long as the donor cart he uses has a 64Kbit SRAM then the piracy check won't activate, even without patching. AFAIK its only triggered when a sram size other than 64Kbit is found.

Not true. I used a SHVC-1A3M-30 board for mine, and had to patch it. I have a feeling there may be mirroring.
Re: Metroid Zero Mission Repro Confusion
by on (#122172)
Quote:
I have a feeling there may be mirroring


That could very well be.... but i've made both a Zero Mission and a Redesign hack using NBA live 96 (single chip versions) as donors and they worked fine without patching, so that's where my conclusion came from.
Re: Metroid Zero Mission Repro Confusion
by on (#122176)
That's weird. According to snescentral, the 1-ROM version of NBA Live '96 is SHVC-1A3M-30, same as mine. Not sure what's up with that...
Re: Metroid Zero Mission Repro Confusion
by on (#125242)
Made a few Metroid rom hacks for the super nintendo and as long as the ram size was correct anti piracy would not kick in. I had a few instances where it did, but after cleaning the pins on the game it would work which is weird.
Re: Metroid Zero Mission Repro Confusion
by on (#134677)
Well, in any case, patching out the check doesn't hurt anything, so it's probably worth it regardless...