NES/Famicom chips die shots

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NES/Famicom chips die shots
by on (#101445)
RP2C02G:
Image
Re: NES/Famicom chips die shots
by on (#101546)
Image
It is a RP2C02G-0 9J5 50 chip decapsulated. Our decaper is working on delayering metal now.
Others chips will be decaped soon.
Re: NES/Famicom chips die shots
by on (#101600)
Nice! Great work! This work aught to really help demystify some of the behaviors of the good ol' NES :D
Re: NES/Famicom chips die shots
by on (#101757)
Thanks to Quietust now we have complete diffusion layer.

http://code.google.com/p/breaks/wiki/G2C02

gonna reverse engineer it completely soon.
Re: NES/Famicom chips die shots
by on (#101764)
There are so many mysteries regarding the PPU, I hope we can solve them all!
Re: NES/Famicom chips die shots
by on (#101788)
Would be interesting to see what's different between the G and H revisions.. maybe only die size? I guess some people who have VS arcade boards have found that certain games won't work with the 2A03H.
Re: NES/Famicom chips die shots
by on (#101794)
H-revision (including 2A03) should be depackaged and delayered soon also.
Re: NES/Famicom chips die shots
by on (#102474)
http://breaknes.com/ is started (sorry, english will be later)
Here is the download section: http://breaknes.com/download

Now we have the RP2C02G-0 9J5 50 decaped by Homer:
TOP_LAYER (Stitched), 220 Mb
NO_METAL (Stitched), 40 Mb
NO_METAL (Unstitched 180 slides package), 40 Mb

TOP_LAYER traced
NO_METAL traced (based on uxul.org delayered photo)
RP2C02G traced, Photoshop PSD-files, 260 Mb