Turbografx/PCE resolutions

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Turbografx/PCE resolutions
by on (#98876)
How many hardware resolutions does the Turbografx/PCE have?
Re: Turbografx/PCE resolutions
by on (#98878)
I seem to recall most games use a couple resolutions but that you can actually specify the number of desired lines and the width of the lines in 8 pixel increments. Many games run in a resolution very similar to the SNES and the Genesis's 32 cell width mode.
Re: Turbografx/PCE resolutions
by on (#98890)
The last time I checked, I think it supports arbitrary X (divisible by 8 ) and Y (all integers) resolutions of up to 512x256 and pixel clocks corresponding to approximately 512, 320, and 256 pixels visible onscreen. Wikipedia

edit: killed the accidental smiley
Re: Turbografx/PCE resolutions
by on (#98899)
Yes, that's generally correct. I made a screen dimension test program on the PCE and had this to say in the readme:

Quote:
Here are the maximum resolutions that I can get on my PC-Engine system and video monitor:

Low resolution (5Mhz clock): 282 x 242
Regs: $02,$00,$23,$0A,$00,$0E,$00F1,$03

Med. resolution (7Mhz clock): 377 x 242
Regs: $03,$02,$2F,$07 (rest are the same)

High resolution (10Mhz clock): 565 x 242
Regs: $00,$08,$46,$04 (rest are the same)

My TV (Panasonic, NTSC) has much less horizontal overscan visible (the usual 256 at the 5Mhz
clock), but the full 242 lines are visible all the same.

The majority (90%) of games on the PCE run at 256x239 lines of resolution, although some standouts do more (R-Type, Sherlock Holmes) or less (1941, Dragon's Curse.)

The display hardware of the PCE can also be coerced to do interlacing, though unlike the SNES and MD, not all TVs accept this signal.