I started working on this again after taking about 6 months off. It's a Legend of Zelda type game, as you can probably tell.
I've got some scrolling issues to fix, otherwise I would have done a video. The game currently targets FME-7, but could probably work on an MMC3. Palette updates after the status bar (my graphics/palettes do a poor job of showing this) and the textboxes necessitate the use of a mapper with an IRQ.
The core of the engine is done. What's left is mostly just polishing things like collision, music/sfx driver, and whatever needs to be added for scripting specific events. The actual content of the game is sitting around 10%. Now I have to sit down and design a game.
I've got some scrolling issues to fix, otherwise I would have done a video. The game currently targets FME-7, but could probably work on an MMC3. Palette updates after the status bar (my graphics/palettes do a poor job of showing this) and the textboxes necessitate the use of a mapper with an IRQ.
The core of the engine is done. What's left is mostly just polishing things like collision, music/sfx driver, and whatever needs to be added for scripting specific events. The actual content of the game is sitting around 10%. Now I have to sit down and design a game.