Normally sprites can only have 2 colours and a black outline, or 3 colours without black outline.
This demo however dynamically updates the VRAM (nametable + pattern table) in order to have the background tiles below the sprite form the black outline. Which makes it possible to have 3 colours + black outline without using multiple layers which would eat on the 8-sprites per line limitation.
Graphics from Dragon Quest IV and Just Breed.
This demo however dynamically updates the VRAM (nametable + pattern table) in order to have the background tiles below the sprite form the black outline. Which makes it possible to have 3 colours + black outline without using multiple layers which would eat on the 8-sprites per line limitation.
Graphics from Dragon Quest IV and Just Breed.