Thanks everyone who tried it out!
tokumaru wrote:
Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.
Yes, but it opens up some possibilities for level design. Likewise, I think having a little acceleration/deceleration for horizontal movement feels nicer, but for a game like this you want more precision so I went with directly setting velocity.
LocalH wrote:
VVVVVV meets IWBTG. Very nice
Huh, I hadn't heard of VVVVVV. It's pretty good! I'm happy it plays a bit differently than my game.
zzo38 wrote:
How many levels are there in total?
12 right now.
3gengames wrote:
Yeah, coming from somebody who's pretty good at games, it's a tad too hard.
I'm generally pretty bad at these sorts of games, so I was afraid I made it too easy. Except the last level. That one is just mean.
Denine wrote:
The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
Do you mean it's difficult to execute the wall jump, or that after a wall jump it hard to control where you go?