2 days ago I began my adventures In Nes Game Development
And today i begin my first project, a space shooter with no save feature ! Yeyyy!! Anyway, i know you are like "look at this noob that thinks hes going to just make a game with no knowledge, typical idiot" I know man, i know. I learn programming best by just digging in and learning as i Go, its just me, that is how i learned AS3 in like a week.
Now lets get to the point, In a year or two, i SHOULD have something similar to this:
-One title screen (Press Start type thing with the title)
-A Ship Sprite That can move horizontally and shoot a bullet
-5 Stages of enemy Waves (enemies shoot bullets too of course)
And that is all that is planned for now. Of course the complete game will have more than 5 Waves, and most likely will have at LEAST 3 boss ships, but adding all of this in a year just seems unrealistic to me. In fact, doing the three things i mentioned in year or two as well, seems a bit unrealistic but i have way to much spare time on my hands, spare meaning greater than 6 hours a day.
Tools
Flat Assembler (Just to write the .ASM file, not to compile)
Notepad ++ (Same as above)
NESASM3 (compiles the. ASM file into a .NES Rom)
Nesread (breaks up the .NES Rom into a .PRG and .CHR file)
YYChar (Chr editor)
Any tips would be nice
And today i begin my first project, a space shooter with no save feature ! Yeyyy!! Anyway, i know you are like "look at this noob that thinks hes going to just make a game with no knowledge, typical idiot" I know man, i know. I learn programming best by just digging in and learning as i Go, its just me, that is how i learned AS3 in like a week.
Now lets get to the point, In a year or two, i SHOULD have something similar to this:
-One title screen (Press Start type thing with the title)
-A Ship Sprite That can move horizontally and shoot a bullet
-5 Stages of enemy Waves (enemies shoot bullets too of course)
And that is all that is planned for now. Of course the complete game will have more than 5 Waves, and most likely will have at LEAST 3 boss ships, but adding all of this in a year just seems unrealistic to me. In fact, doing the three things i mentioned in year or two as well, seems a bit unrealistic but i have way to much spare time on my hands, spare meaning greater than 6 hours a day.
Tools
Flat Assembler (Just to write the .ASM file, not to compile)
Notepad ++ (Same as above)
NESASM3 (compiles the. ASM file into a .NES Rom)
Nesread (breaks up the .NES Rom into a .PRG and .CHR file)
YYChar (Chr editor)
Any tips would be nice