Let's Help Each Other Finish Our Projects

This is an archive of a topic from NESdev BBS, taken in mid-October 2019 before a server upgrade.
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Let's Help Each Other Finish Our Projects
by on (#77334)
The general premise of this thread is: "What is holding you back from finishing your homebrew / What can you do to help others out?"

List the name of your project, and what you need help with (if you have a project).

Then list the items you can help with below that, with links to examples of your work. (if you have anything to offer.

Please PM with responses, and refrain from discussion outside of the aforementioned format... As it would be nice to keep it clean.

Sorry if this has been done before :D
I will start:

by on (#77335)
NEED HELP WITH
Fire Below, Stars Above

- Level Design
- Sound Effects

CAN HELP WITH
- Graphics Design (examples: 1 2 3 )
- Music Composition: (examples: 1 2 )

by on (#77338)
Hello Cartlemmy, (off topic), your web site is classified as "online gambling" by the "brightcloud" content detection engine (used inside our firewall). Weird.

Quote:
Web Page Blocked

Access to the web page you were trying to visit has been blocked in accordance with company policy. Please contact your system administrator if you believe this is in error.

User: XXXXXXXXX

URL: www.yibbleware.com/site_updater/data/image/001.png

Category: online-gambling



As for my Yars Revenge game, I have lots of open tickets in my trac system. I've begun focusing on clearing out the smaller / faster to implement tickets. But I fear that I have way too much work to get done before the 2011 minigame compo final deadline (June 1, 2011).

by on (#77346)
Hey, I like the idea of trading code for graphics. Too bad you probably don't need what I've got.

Snow Battle (working title)

Need:
-Characters dressed for the winter in picking up, stacking, throwing, running, sliding poses. Can be human or animal.

Can contribute:
-Animation code
-Running/Jumping code

Here's a scrapped project to show that. Run with B, slide with down. Jump and hold back to reduce jumping distance. Try to jump facing the other direction. For an easter egg, change the byte at $070D to 1 and use left or right to see a dumb scrolling engine at work.
http://www.qfpost.com/download.do?get=b ... 357d9f62a5


-Graphics engine - I'm almost done with an engine that is two screens wide and can scroll indefinitely up or down. (So this is not dumb unlike the scrapped project). Attribute table rendering with no artifacts on ntsc included.

What needs to be coded:
-Hit detection with characters and playfield
-Slope physics
-Throwing, pushing and other mechanics
-Sound engine

Should have a prototype then.

by on (#77359)
strat, is FamiTone not suitable as sound engine of your needs?

by on (#77366)
Using an open-source engine wouldn't be a bad idea at first but I want to write my own...

by on (#77373)
strat wrote:
Using an open-source engine wouldn't be a bad idea at first but I want to write my own...


Not uncommon. Assembly programmers tend to enjoy reinventing the wheel :D

Current Projects Needing Help

NESDEV1 Community Development Board:
* Verilog implementation of mappers and efficient fitting to hardware.
* Electrical interface between programming system (MCU-based) and NES system.

Services I Can Provide

* Background Patterns and Animated Sprites Sample Demo
* Assembly Coding (any part other than a sound engine). I have experience with efficient collision detection and response and object systems.
* Tools Coding, anything from map transformation and compression tools to custom assemblers.

by on (#77385)
I love the idea of this topic, cartlemmy!
What's holding Dizzy Rainy Day?
Yesterday musican quit the team.He was third musican.
Maybe they all was afraid of composing VRC6?
Dunno anyone gave any reason.

What I need
-Music(Can use VRC6)
-Grafics(Not really,but I'd like to have more levels in game)

Can Help with
-I can give a advertisement (of your game) after game credits.
-I'm always full of ideas for puzzles in adventure games(like,pick\use item on smb)So if anyone need-let me know:)

I like the idea of this topic, but I doubt it will give any results.

by on (#77652)
cartlemmy, I just looked back at your op and noticed you need sound fx. I made 4 sounds in this famitracker module a while back.

-the first clapping sound is supposed to be a switch flipping
-the sudden burst thing is a mechanism quickly going off; this is supposed to play when things fire out of the wall (inspired by Kracko from Kirby's Dreamland)
-the next two were attempts at jumping sound effects; they sound fine but are better for shooting bullets and maybe a cutesy robot noise

http://www.qfpost.com/download.do?get=d ... 1615cbca06

My entry will have to wait for next year but I'd consider taking up the challenge of making sndfx from someone else's ideas.

by on (#77658)
clueless wrote:
As for my Yars Revenge game ...


Any chance of changing the name of the title? Atari just recently released a game called Yars' Revenge -- which seems to be in the spirit of the original except it makes no sense (just another example of a gaming entity trying to cash in on retro things instead of leaving nostalgia alone) -- so I would worry about lawsuits. Atari is one of those gaming companies who is *extremely* aggressive about copyright infringement.

Relevant URLs (might have to copy/paste because Kotaku enjoys using hash-bang in their URLs; I'll need to review appropriate RFCs to see if that violates URL entity encoding (pretty sure it does)):

http://kotaku.com/#!5691619/the-new-yar ... the-enders
http://news.bigdownload.com/2010/11/16/ ... er-releas/

by on (#77668)
Wow, I was going to post a comment about how Atari is not really Atari anymore, but according to Wikipedia Nolan is the CEO again! Wow :D

http://en.wikipedia.org/wiki/Atari#Atari.2C_SA_.282009-.29p

by on (#77713)
koitsu wrote:
clueless wrote:
As for my Yars Revenge game ...


Any chance of changing the name of the title? Atari just recently released a game called Yars' Revenge -- which seems to be in the spirit of the original except it makes no sense (just another example of a gaming entity trying to cash in on retro things instead of leaving nostalgia alone) -- so I would worry about lawsuits. Atari is one of those gaming companies who is *extremely* aggressive about copyright infringement.

Relevant URLs (might have to copy/paste because Kotaku enjoys using hash-bang in their URLs; I'll need to review appropriate RFCs to see if that violates URL entity encoding (pretty sure it does)):

http://kotaku.com/#!5691619/the-new-yar ... the-enders
http://news.bigdownload.com/2010/11/16/ ... er-releas/


I am aware of Atari's dumb-ass reboot. For the record, I began coding on mine November 2, 2010 (I have SVN logs to prove this). Atari announced their version on Nov 12, 2010.

There is a chance, a bit of a long-shot, that Atari can be negotiated with. They aren't as asinine as Sony or Nintendo. At this time, I don't know what I'm going to do. My game probably won't be finished in enough time to enter it into the minigame compo (which is why I started it to begin with, oh well). I'd rather have a complete, polished game than a pile of poop.

So until I can talk with Atari, they send me a C+D or I "finish" the game, I probably won't change anything. If I am forced to, I can change the art assets, trademarked names and such in a day.

Are you worried that my project might bring their wrath upon our forums, and you personally for running the nesdev web server? If so, let's talk. I don't want to cause any trouble for anyone else.