Ramses Game is my NES homebrew.
Story
Ramses (the hero) was kidnapped from his home by space pirates and sold at a slave auction in the Artajian system to a cruel master named Bonehammer. Now he finds himself on a monster-infested planet, trapped in a strange prison with a bomb strapped to his chest. He sees a hammer in the corner of the room. Curious, he picks up the hammer and the game for his life begins…
Gameplay
The gameplay is based loosely on a Dragon Quest 5 (DS) minigame called Slime Smack, which is a touch-pen Whack-a-mole game with slimes.
There is a game board with several holes. Monsters come out of the holes and you have to whack them in a specific order before the timer runs out.
The NES doesn't have a touch-pen, so each hole is assigned a button combination (up+A, down+A, left+A, right+A, etc). Pressing a combination whacks the corresponding hole.
There will be several levels. Each level has a different theme with different monster types and a boss at the end. I plan to have cutscenes in between levels to drive the story.
Videos
I'm keeping a video journal of my progress as I code the game. Here are the videos so far:
Ramses Game Journal 1
Ramses Game Journal 2
Ramses Game Journal 3
Ramses Game Journal 4
What's next
Right now I'm writing the boss fight engine. Boss battles will be slightly different from the main gameplay. You will have a life bar instead of a bomb timer. Bosses are large and shoot projectiles at you. Projectiles are assigned a button combination and you will have to whack them before they hit you. In between volleys the boss will become vulnerable and you will get a chance to hit them.
Feel free to post any comments, questions suggestions or ideas you have.
Story
Ramses (the hero) was kidnapped from his home by space pirates and sold at a slave auction in the Artajian system to a cruel master named Bonehammer. Now he finds himself on a monster-infested planet, trapped in a strange prison with a bomb strapped to his chest. He sees a hammer in the corner of the room. Curious, he picks up the hammer and the game for his life begins…
Gameplay
The gameplay is based loosely on a Dragon Quest 5 (DS) minigame called Slime Smack, which is a touch-pen Whack-a-mole game with slimes.
There is a game board with several holes. Monsters come out of the holes and you have to whack them in a specific order before the timer runs out.
The NES doesn't have a touch-pen, so each hole is assigned a button combination (up+A, down+A, left+A, right+A, etc). Pressing a combination whacks the corresponding hole.
There will be several levels. Each level has a different theme with different monster types and a boss at the end. I plan to have cutscenes in between levels to drive the story.
Videos
I'm keeping a video journal of my progress as I code the game. Here are the videos so far:
Ramses Game Journal 1
Ramses Game Journal 2
Ramses Game Journal 3
Ramses Game Journal 4
What's next
Right now I'm writing the boss fight engine. Boss battles will be slightly different from the main gameplay. You will have a life bar instead of a bomb timer. Bosses are large and shoot projectiles at you. Projectiles are assigned a button combination and you will have to whack them before they hit you. In between volleys the boss will become vulnerable and you will get a chance to hit them.
Feel free to post any comments, questions suggestions or ideas you have.