Hello Everyone.
The 2010 Mini-game compo was announced this past summer. I initially did not consider entering, as I was very busy with work and my consulting. However, In October I began thinking about creating an entry. On Nov 2 I began coding. Its been a lot of fun, and I'm not done yet. But the game is quite playable.
My game started as a "as close as I can make it to the original clone" of Yar's Revenge. Over time I have opened up to making some changes to the game physics and rules. My goal is to keep the game as close to a "spiritual successor" of the original as possible, yet expand it a bit. My own personal judgment / criteria for a game of this sort is replay value. There are very few Atari 2600 games that I find fun to play anymore. Yar's Revenge and Adventure are two of my top 10 most favorite games for replay.
Unfortunately, on Nov 12, Atari announced that they had licensed the IP for Yar's Revenge to another company to create a FPS / Fighter sim game of the same name. Damn it I thought! But I am undeterred. I will change the game's name, and most likely change the graphics (which sucks, as I really like the retro look it has).
The original game fit in 4K and took advantage of the TIA's (Atari 2600 graphics chip) playfield pipe-line to create the neutral zone. My neutral zone isn't as cool looking as the 2600s, but I did what I could . My game fits in 12K of prog-rom and uses maybe 60% of my 8K char-rom. No mapper is used.
I am undecided if I will enter my game into the minigame compo, or attempt to publish it.. I am open to discussion with others who would want to merge several minigames into one larger ROM, create a production run and split the profits.
I wish to thank Tepples for his beta-testing and other feedback. Tepples, I look forward to your continued involvement.
Features (some implemented, some planned):
The neutral zone looks weird in a still image, but when the game is playing it flickers like the original.
You can play the original game online here:
http://www.atari.com/play/atari/yars_revenge
Instructions for the original game:
http://www.atariage.com/manual_html_page.html?SoftwareLabelID=603
Unfortunately, I am getting bogged down with the development. Furthermore, starting this Sunday I must divert my time to finishing up some other code for a boring, yet profitable, side project (payroll software, tax tables and IRS forms are changing). I will need to put this game on hold for a few weeks. Experience has shown me that I tend to lose interest in a project unless I stay on top of it. So I'm posting this paragraph so that you guys can hold me to finishing this game.
I would like to encourage others working on the minigame compo to share info about their works in progress. If Jeroen is unable to "finish" the compo (however that would be defined), then maybe we can collectively agree to take it in a new direction.
The 2010 Mini-game compo was announced this past summer. I initially did not consider entering, as I was very busy with work and my consulting. However, In October I began thinking about creating an entry. On Nov 2 I began coding. Its been a lot of fun, and I'm not done yet. But the game is quite playable.
My game started as a "as close as I can make it to the original clone" of Yar's Revenge. Over time I have opened up to making some changes to the game physics and rules. My goal is to keep the game as close to a "spiritual successor" of the original as possible, yet expand it a bit. My own personal judgment / criteria for a game of this sort is replay value. There are very few Atari 2600 games that I find fun to play anymore. Yar's Revenge and Adventure are two of my top 10 most favorite games for replay.
Unfortunately, on Nov 12, Atari announced that they had licensed the IP for Yar's Revenge to another company to create a FPS / Fighter sim game of the same name. Damn it I thought! But I am undeterred. I will change the game's name, and most likely change the graphics (which sucks, as I really like the retro look it has).
The original game fit in 4K and took advantage of the TIA's (Atari 2600 graphics chip) playfield pipe-line to create the neutral zone. My neutral zone isn't as cool looking as the 2600s, but I did what I could . My game fits in 12K of prog-rom and uses maybe 60% of my 8K char-rom. No mapper is used.
I am undecided if I will enter my game into the minigame compo, or attempt to publish it.. I am open to discussion with others who would want to merge several minigames into one larger ROM, create a production run and split the profits.
I wish to thank Tepples for his beta-testing and other feedback. Tepples, I look forward to your continued involvement.
Features (some implemented, some planned):
- Simultaneous two-player / co-op mode.
- Larger Qotile shield (original was 8x15 cells, mine is 16x32 cells).
- Multiple Qotile shield + shield rotation configurations (not fully coded yet).
- Near-pixel perfect collision detection (I should write an article on how I did this).
- Sound effects / music engine.
- Built-in instruction manual (accessed from title screen menu option).
- Additional weapons (not in the original game, and not coded yet).
- On-screen display for score, lives, trons for each Yar.
The neutral zone looks weird in a still image, but when the game is playing it flickers like the original.
You can play the original game online here:
http://www.atari.com/play/atari/yars_revenge
Instructions for the original game:
http://www.atariage.com/manual_html_page.html?SoftwareLabelID=603
Unfortunately, I am getting bogged down with the development. Furthermore, starting this Sunday I must divert my time to finishing up some other code for a boring, yet profitable, side project (payroll software, tax tables and IRS forms are changing). I will need to put this game on hold for a few weeks. Experience has shown me that I tend to lose interest in a project unless I stay on top of it. So I'm posting this paragraph so that you guys can hold me to finishing this game.
I would like to encourage others working on the minigame compo to share info about their works in progress. If Jeroen is unable to "finish" the compo (however that would be defined), then maybe we can collectively agree to take it in a new direction.