Video of Concentration Room

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Video of Concentration Room
by on (#54971)
I bet you've been wondering what I've been working on. I can't release a ROM just yet, but here's a video.

Preview:
Image


EDIT (January 22, 2010): It has a new name.

EDIT 2 (May 12, 2012): Name digression split.

by on (#55512)
So it appears I've turned the world against me with the last two projects into which I have poured time and effort. I'm not allowed to make a falling blocks game because the lawyers don't like it. I'm not allowed to make a card matching game, even if I remove certain emblems, because it's not complex enough. So what am I supposed to make by myself? Inventory management software for a warehouse?

by on (#55513)
tepples wrote:
I'm not allowed to make a falling blocks game because the lawyers don't like it.

I never know what to say about legal stuff, but as far as I know you can make the game, you just can't sell it.

Quote:
I'm not allowed to make a card matching game, even if I remove certain emblems, because it's not complex enough.

IMO, the game not being complex is not a problem per se (although you could be making more interesting stuff with your knowledge), but it's also very unoriginal. Adding a controversial backstory doesn't really make it any better. You can of course spend your time making whatever game you like, but if your goal is to please a good number of players you are surely going the wrong way.

Quote:
So what am I supposed to make by myself? Inventory management software for a warehouse?

That's even more unoriginal than concentration! Seriously though, the answer to this question depends on what you seek when developing games. Are you after money? Then hear what the community wants to play and make that regardless of how much you like it. Is it for challenge? Make something complex that hasn't been done before. You want quantity? Make a series of simple games that take you 1 or 2 months. Sense of accomplishment? Make a masterpiece of a game, however unlikely it is that you'll finish it. Fun while developing? Do whatever the fuck you want no matter what anyone else thinks and says and have fun!

There's usually a combination of goals though, so you probably gotta have priorities. Whatever goal is more important, you will have to make sacrifices. For me, the easiest thing to give up is money, or else I wouldn't be coding Sonic. I never expected to make money out of my hobbies, so fun and sense of accomplishment are up high on my list.

by on (#55514)
tokumaru wrote:
Quote:
So what am I supposed to make by myself? Inventory management software for a warehouse?

That's even more unoriginal than concentration!

Thanks. I was almost expecting "go ahead"; as that is my day job. I made the software behind this site, plus a lot of software that customers don't see that runs in the back office.

Quote:
Seriously though, the answer to this question depends on what you seek when developing games. Are you after money? Then hear what the community wants to play and make that regardless of how much you like it. Is it for challenge? Make something complex that hasn't been done before. You want quantity? Make a series of simple games that take you 1 or 2 months. Sense of accomplishment? Make a masterpiece of a game, however unlikely it is that you'll finish it. Fun while developing? Do whatever the fuck you want no matter what anyone else thinks and says and have fun!

I guess I want all or most of them at some point, but I understand that working alone I can't have them all at the same time. Is there a way I can combine "quantity greater than zero" and "money" and "fun" to get at least one finished game under my belt?

I am ready to replace this game's backstory entirely if it will make it more attractive to players. Suggestions are welcome.

by on (#55515)
tepples wrote:
So it appears I've turned the world against me with the last two projects into which I have poured time and effort. I'm not allowed to make a falling blocks game because the lawyers don't like it. I'm not allowed to make a card matching game, even if I remove the swastika and the Star of David, because it's not complex enough. So what am I supposed to make by myself? Inventory management software for a warehouse?

You didn't pour time and effort into President? I thought I saw some significant planning, at least.

Did you actually receive a C&D from some lawyer, or are you just acting as if copyright law poses a significant threat in this case? Bear in mind that removal of a Youtube video is not really grounds for anything.

To put these legal matters in perspective, I would recommend reading this document (beginning at page 543). It illustrates why we cannot hope to remain guiltless in the face of copyright law, and why many of us keep telling you to just relax. :)

Quote:
To illustrate the unwitting infringement that has become quotidian for the average American, take an ordinary day in the life of a hypothetical law professor named John. For the purposes of this Gedankenexperiment, we assume the worst-case scenario of full enforcement of rights by copyright holders and an uncharitable, though perfectly plausible, reading of existing case law and the fair use doctrine. Fair use is, after all, notoriously fickle and the defense offers little ex ante refuge to users of copyrighted works.

In the morning, John checks his email, and, in so doing, begins to tally up the liability. Following common practice, he has set his mail browser to automatically reproduce the text to which he is responding in any email he drafts. Each unauthorized reproduction of someone else’s copyrighted text—their email—represents a separate act of brazen infringement, as does each instance of email forwarding.

Within an hour, the twenty reply and forward emails sent by John have exposed him to $3 million in statutory damages.


Quote:
By the end of the day, John has infringed the copyrights of twenty emails, three legal articles, an architectural rendering, a poem, five photographs, an animated character, a musical composition, a painting, and fifty notes and drawings. All told, he has committed at least eighty-three acts of infringement and faces liability in the amount of $12.45 million (to say nothing of potential criminal charges).

There is nothing particularly extraordinary about John’s activities. Yet if copyright holders were inclined to enforce their rights to the maximum extent allowed by law, barring last minute salvation from the notoriously ambiguous fair use defense, he would be liable for a mind-boggling $4.544 billion in potential damages each year. And, surprisingly, he has not even committed a single act of infringement through P2P file-sharing. Such an outcome flies in the face of our basic sense of justice. Indeed, one must either irrationally conclude that John is a criminal infringer—a veritable grand larcenist—or blithely surmise that copyright law must not mean what it appears to say. Something is clearly amiss. Moreover, the troublesome gap between copyright law and norms has grown only wider in recent years.

by on (#55516)
I can't believe it. I was looking up info online about the Tetris company's past aggressions and found this article...which linked me to an article written by you back in 2000. Small world, I suppose.

by on (#55517)
Does a card-matching game need a backstory? The approach taken with Munchie Attack and Hot Seat Harry was to put a backstory in the manual and purposely make it have nothing to do with the actual gameplay. Hell, you can put anything you want in there, who really reads the manuals? If anyone has been offended by those 2 bizarre and somewhat controversial backstories, I haven't heard anything about it.

by on (#55518)
tepples wrote:
I was almost expecting "go ahead"; as that is my day job.

It was mine too for many years, and there is still a chance it will be again, although I really hope not.

Quote:
Is there a way I can combine "quantity greater than zero" and "money" and "fun" to get at least one finished game under my belt?

Yes, work on President. It seems you have already put a lot of work on it, and many players in the retro gaming scene want to play a good scrolling platformer, and there are no copyright problems. Don't start talking about graphics again... "simple graphics" is not the same as "bad graphics", and from what I've seen of your sprites your style kinda looks like what the first gen NES games used, and that's cool since you're making NES games, it's a valid style. I'm sure people will buy your game even if it doesn't look like a SNES game.

Quote:
I am ready to replace this game's backstory entirely if it will make it more attractive to players. Suggestions are welcome.

Can't help you there, I don't give a damn about the storyline of most games, I usually just START my way through the screens as quickly as I can until gameplay starts. If it takes too long and I didn't pay for the game or haven't heard good things about it I can even give up before gameplay starts. It happens a lot when I'm just browsing through ROM packs.

by on (#55519)
tokumaru wrote:
Don't start talking about graphics again... "simple graphics" is not the same as "bad graphics", and from what I've seen of your sprites your style kinda looks like what the first gen NES games used, and that's cool since you're making NES games, it's a valid style. I'm sure people will buy your game even if it doesn't look like a SNES game.

It's true, it's quite effective in evoking nostalgia, and feeling more like an homage than what is meant to be some monumental achievement. It looks fine.

by on (#55520)
UncleSporky wrote:
tepples wrote:
So it appears I've turned the world against me with the last two projects into which I have poured time and effort. I'm not allowed to make a falling blocks game because the lawyers don't like it. I'm not allowed to make a card matching game, even if I remove the swastika and the Star of David, because it's not complex enough. So what am I supposed to make by myself? Inventory management software for a warehouse?

You didn't pour time and effort into President? I thought I saw some significant planning, at least.

True, but plans tend to change once my other responsibilities change.

As for the rest: You make a point that LJ65 might not be flagged as quickly. Legally, I think I might be in the right given the different graphical styles and the 'scenes a faire' doctrine, but practically, he who has the gold makes the rules. It isn't just the YouTube video; it was also an actual lawsuit The Tetris Company LLC v. Biosocia Inc., filed in an actual New York court. The impression I got from Tetris in 2009 was "We're coming to get someone (Tetris v. Biosocia), and the next someone could be you (video takedown)." But perhaps the fact that the LJ65-specific video didn't get taken down instead might indicate that Arika was going after Heboris or Texmaster, games that directly clone features that Arika added to its own Tetris games.

Not to mention a few persistent trolls on Slashdot who call me a plagiarist for having made Luminesweeper and Lockjaw, and then their posts get moderated up. I don't even have any non-falling-block games to put on the front page of my web site. Now it should be easier to see where my drive for quantity comes from.

Shiru on IRC suggested a plot based on an accident at a chemical plant, where accidental creation and release of a neurotoxin forces the player to keep the concentration down by keeping his concentration up while in quarantine.

by on (#55522)
tepples wrote:
Shiru on IRC suggested a plot based on an accident at a chemical plant, where accidental creation and release of a neurotoxin forces the player to keep the concentration down by keeping his concentration up while in quarantine.

This is really awesome. Now, is there any chance of neurotoxin-related icons such as biohazard symbols and international warning signs?

by on (#55523)
tepples wrote:
So what am I supposed to make by myself? Inventory management software for a warehouse?


Then a boxy boy clone is the way to go then!... Just joking ;)

You should put back effort on your President game engine, this would be a good thing. Do like me and take some actual sprites from another game to build the engine and once you're ready, just make your own original game. This is one of my goal. Just remake one level of some game to make your engine work then after that it should be easier to make your own original one.

As for the suggested story with toxin and things like that, I think it really a better choice and you should go for that one. Some topic are more sensible than other ones and the current one used for your game was not a good choice.

by on (#55529)
I have to agree with everybody suggesting that you keep working on President. It looked like it was going to be pretty cool, and I would definitely be excited to see progress on it. And I actually am still interested in playing this card game you made, even as-is. I don't hate puzzle games; I actually enjoy them from time-to-time. I just believe that they are more like mini-games than stand-alone games. After a while, it just gets repetitive. But for a while it can be loads of fun. And hey, maybe it'll be one of those addictive games like Helicopter (that flash one you play with the mouse where you move the helicopter up and down, trying to not hit solid objects. And each time you play the level is different) that you'll keep trying even if it gets repetitive. So I'd like to give it a shot.

And even if not many people are jumping up and down to play a puzzle game, I still think you should know your efforts on this project are not worthless. If nothing else it is a big learning experience, whether or not you think so. Even making something like "The Game" has taught me a lot, despite the fact that there's barely any substance behind the game. But I know that if you work on President, you'll make a lot of people happy here, and people will be even happier when they see the finished product.

by on (#55545)
Even "President" might be offensive. Its name comes from a pun on the name of a variant of the card game Daihinmin, where it's a tongue-in-cheek acronym for something completely different. (Compare INTERCAL.) But people might think I'm trying to call Barack Obama an asshole. But seriously, President is something I work on during warmer months when I have at least one artist in the family to bounce ideas off. But right now, this artist is in school.

I liked Helicopter when it was called Balloon Trip.

Anyway, Concentration Camp is dead; long live Concentration Room. I rewrote the story this morning. As for "loads of fun", at least my six-year-old cousin likes to play it.

by on (#55547)
Hilarious story for Concentration Room. :)

And nobody is going to be offended by the title PRESIDENT.

by on (#55552)
Hahaha, I like the new story! It works better than the previous one, and is clever. I don't even know the story about your game "President", so I don't know why the title would be offensive.

If you're not going to work on President, and you don't want criticism for working on something like a puzzle game, why don't you make a game like NESnake 2? That wasn't necessarily what I'd call a puzzle game, and it wasn't really that complex, but that game is DAMN fun. I was really impressed by that when it came out.

by on (#55556)
For those just tuning in, President: Another Side Scroller Hosted On a Limited Environment is the title of an unfinished NES scrolling game engine. What do the subtitle's initials spell?

Celius wrote:
If you're not going to work on President, and you don't want criticism for working on something like a puzzle game

Concentration Room meets these criteria:
  • I enjoy playing it
  • someone else enjoys playing it
  • it's not too similar to other games I've made (push Tetris clones off the front page)
  • it's not too similar to other NES homebrew (carve a niche on pdroms)
  • it's not radically bigger in scope than another project that I've completed on my own (crawl before walk before run; mayor before governor before president)
With the tasteless content problem out of the way, I can finish this so I can get to President.

Quote:
why don't you make a game like NESnake 2?

I made the Nibbles demo found on various PD ROM sites, but I never got around to polishing it. And I probably won't because NESnake 2 does the same thing so much better. Gorillas, the other familiar QBasic game, is already done by Chris Covell under the name Solar Wars.

by on (#55558)
What do the subtitle's initials spell?

I noticed that before reading this sentence. *hee hee*

by on (#55559)
Even if someone finds it offensive to call a president that, this is still just the name of the engine, right? A game made with it doesn't have to carry over anything from this name.

by on (#55560)
Don't sound more offensive than M.U.S.C.L.E. to me.

by on (#55591)
Quote:
Even "President" might be offensive. Its name comes from a pun on the name of a variant of the card game Daihinmin, where it's a tongue-in-cheek acronym for something completely different. (Compare INTERCAL.) But people might think I'm trying to call Barack Obama an asshole.


As a random sidenote, the most common Swedish naming of this card game is "nigger and president". It sure puts yet another twist on the possibility of offense that you mention above... ;)
Now I'm running out of ideas
by on (#56675)
So I'm developing an NES project that comes with several dozen 16x16 pixel emblems. I've come up with one game involving these emblems, but I'm starting to think an I Can Remember clone with a plot and an editor is not enough to sell carts. Is there anything other than card matching that would use a bunch of what are essentially favicons? I tried using Google to look up "favicon game", but that just resulted in JavaScript games that play on a canvas inside a web browser's favicon space: interesting in its own way, but not what I want.

by on (#56689)
The madlibs type of game has never really been done on NES (except for Tecmo World Wrestling), if there is a way to do that effectively on the NES while also combining it with a random assortment of strange icons, there could be potential for great hilarity. I don't know exactly how that would work, but I can kind of see it.

by on (#56712)
It might be helpful to have a list of the icons, just for better brainstorming (from the video):
Quote:
boy
cherry
shovel
fish
space ship?
triangle
axe
circle
fishing pole
square
watering can
orange
walnut?
beetle
apple
pear
X
net


What can you do with these? Obviously they are most suited to something like a matching game, but there are a lot of possibilities, just not all perfectly fitting. You could use them for all sorts of random minigames: falling block/"Bejeweled" sorts of games, as selectable avatars for a board game like Monopoly, as collectibles in a sidescroller or single screen level-based games such as Lolo.

As far as selling though? I don't know if a lot of people would buy a puzzle game or "classic" game like Concentration, even if packed in with other minigames. I don't mean to be really discouraging but it just doesn't seem like the type of game to make if selling is important to you - I imagine the majority of sales would be specifically to support your work or for collecting purposes.

I suppose I'm not an expert on what would sell on an old game console, but I think people would expect/want a meatier experience, something that makes the NES worth dusting off and not something they could do using a deck of cards. Sidescrollers, top down adventures, RPGs, perhaps shooters, generally something character-based that has maps and stages. And I know those are more difficult to develop, but it seems natural that they would attract more sales, considering that is where nostalgia lies for most people.

by on (#56714)
So Nova was playing the crap out of Dian Shi Mali, the "PUSH START TO RICH" game starring the anthropomorphic personification of FORTRAN in a Mario costume. I looked at screenshots and realized I had a chance to finish something that had been brewing in my head since 2000. I started to heavily retouch the slot machine symbols. But once I got to the cherry, I remembered I had redrawn all the Animal Crossing fruits and tools a couple years ago for a different project, and those were far clearer than Dian Shi Mali's fruits, although in less of a stereotypical slot-machine style. Then I had a brainstorming session with a copy of Character Map and a copy of GIMP. I turned to the Miscellaneous Symbols block (aka Wingdings) of GNOME's character map and started sketching furiously.

The video is level 3, which has only half the 36 emblems. Here are all of them:

Dian Shi Mali symbols:
coin, star
Animal Crossing fruits:
apple, cherry, orange, peach (yes, it's badly drawn), pear
Animal Crossing tools:
shovel, watering can, axe, fishing rod, bug net
Other Animal Crossing-inspired emblems:
fish, bug
PlayStation button symbols:
Δ, O, X, ロ
Card suits:
heart, spade, club, diamond
Zoop powerups:
bomb, circular saw blade, splotch, spring
Emblems I drew while looking through Wingdings in Character Map:
boy, girl, sun, cloud, umbrella, snowman, taijitu, peace sign
Emblems related to things in Wingdings in Character Map that didn't make the cut:
Republican elephant, Democratic donkey

The only other video game I know of with such a huge collection of 16x16 pixel favicons is Mario Paint.

As for other genres, I plan to try to make a Mario-style game once I finish this.

by on (#56715)
Oh, now there's an idea, slots. Do it up Pokemon style, where more coins means more winning rows or diagonals. You could add a gambling system to Concentration too (at the risk of destroying the premise) and be well on your way to a set of minigames like the ones in Mario 64 DS.

There was one where all the cards are face up, lined up from top to bottom and you match adjacent cards to remove them (horizontally, vertically and diagonally). Every other card slides upwards to fill the empty spaces with more coming up from the bottom, changing the entire layout with each match. That might work with a set of icons like those.

by on (#56733)
RO is not a square in every font, don't misuse it that way.

by on (#56736)
Dwedit wrote:
RO is not a square in every font, don't misuse it that way.

Neither is Latin capital letter O a circle in every font. But Katakana RO is the only square-ish letter I know of. Does Sony consistently use a Unicode code point for each of the PlayStation button symbols?

So it appears you suggest something like SameGame, Pokemon Trozei, Krazy Kreatures, etc.

by on (#58293)
(ɧ)
Every lab has slip-ups.

In America, GameFAGs review I Can Remember. But in Russia, truth serum does YOU.

-- i can has ravenzburger?
-- no, u can has rom. then u can has pop tarts.

by on (#58395)
I just went to your site and played it, tepples. Very fun! As soon as my FFXIII addiction sways somewhat, I'll have to play it on powerpak in the NES.

by on (#58398)
It's already out??
Uhh,i can find download link..Can some one give me,please? :)
EDIT:
Oh...I'm silly-i had to click Pharma banner.. :D
EDIT2:
Oh,i like it,it's strange,i never liked games like this...
Can't wait till tomorrow to play it!

by on (#58478)
I will warn you: the CPU opponent isn't perfect, but it's definitely not a pushover. If a stage of story mode turns out to be too hard to clear, I can increase the AI's noise level on that stage to make it easier.

by on (#58479)
Really slick. I'm enjoying practicing, knowing that my memory is improving as I play.

Main thing that annoys me is the cursor moving down after I flip a second card. I realize this is to get out of the way so I can see them, but it's bothersome to my subconscious positioning. I'll be going through flipping cards at the beginning, and have to keep moving the cursor up to compensate. Can the cursor's top just move to the lower-right corner of the cell during that time? More internal state, I realize.

I do find it fun that I can move the cursor while the opponent isn't, and he'll just move it back where he wants it.

by on (#58506)
Very Nice! Thanks for making the source available, too!

by on (#58927)
Bad news: My laptop died; the screen just goes white, and I can smell smoke coming from the left side. And apparently it took the file system on its SSD with it.

I lost 9 sessions of work, but I know almost exactly what I did, and now I know how to build it on Windows too.

by on (#58929)
Crap, it seems the Eee PC isn't that good huh?

When I work on my laptop I always backup (online or to a flash drive) each session's work, because I know I'll have a hard time getting the data back in case anything bad happens (even if the HD doesn't fry, as I have no idea how remove and read laptop HDs).

Anyway, good luck recovering from this shitty event.

by on (#58936)
That's not really a common occurrence with EEEs, I've had one since they first came out and I really like mine. That's terrible that yours broke.

I do all my NES dev straight off a flash drive and back it up at least once a month.

by on (#58937)
I too back up to a flash drive and to the Internet. That's why this project just has a setback (revert to 0.01) and not a cancellation. I just haven't been religious enough about it to automate it to the point where I can plug in a drive, push a button, play some NES, and come back to "backup complete". That's my next project.

One thing I learned: Don't run distributed computing projects like World Community Grid's Nutritious Rice for the World on a netbook, even while you have it plugged in. It will wear out the fan.

by on (#64416)
Concentration Room 0.02 is out

I have a Dell Mini 10 now, running Ubuntu 10.04. On my Windows box, I back up to flash drive, and I switch with an identical drive held offsite every 2 weeks.
I can has Ravensburger?
by on (#102949)
Now we know why I didn't call it Memory.

But at least some people thought the old Nazi-esque premise was funny.
Re: I can has Ravensburger?
by on (#102954)
tepples wrote:
But at least some people thought the old Nazi-esque premise was funny.

ColumBind: the controversial Columns clone! Place Columns and Bind 3 or more tiles of the same color to score points! Be careful not to overshoot your target!

Faggots: the unfortunately named pick-up-the-sticks game! You can only pick up a stick of there aren't sticks already sitting on top of it. Hurry! You have to make that bundle before the sun goes down!

World Trade Center: a unique Tetris clone with a stock market twist! Gain the most money by putting stock in whatever colored tile you think you can clear the most!

Yes, I'm sure everyone finds this absolutely hilarious.
Re: Video of Concentration Room
by on (#145087)
Someone thinks this game is fan-TAS-tic.

Video: Concentration Room - S3E8 - Full Playthrough on GameAnyone.com
Re: Video of Concentration Room
by on (#145124)
What? No ennndinnng?

Also, I like how most of his commentary is "Oh my god they added more pictures how could this be". :P
Re:
by on (#150292)
tepples wrote:
I liked Helicopter when it was called Balloon Trip.

And now people seem think it's called Flappy Bird, or perhaps Flappy $noun. I wonder whether to propose Rule Thirty-Flap: If it exists, there's a flappy game of it.

In this post, Kasumi wrote:
Tepples sometimes chooses controversial names for his games. The previous name of concentration room was concentration camp.

Google-owned video game studio apologizes for failing to filter internment camps out of user-submitted historical places in alternate reality game Ingress

On the other hand, a variant of 3-on-3 Beirut beer pong. To put it as nicely as I can:

  • 2 teams of 3. The near team prefers triangle and hexagon motifs for its 30 cups; the far team prefers square spirals.
  • On the first turn, each far team player shoots until the first miss.
  • Once a game, the far team can put a player on the near team in the penalty box until the other two players on the near team have scored.
  • Once a game, before shooting, the near team can hide one of its cups elsewhere in the room so long as it's makeable.
Re: Video of Concentration Room
by on (#153961)
Memblers, JoeGtake2, and I had a conversation on camera at a video game store on Saturday as part of shooting a documentary called The New 8-Bit Heroes or something like that. Memblers remarked that Concentration Room is his 3-year-old's favorite video game.

Today I read a story on Cracked.com about grieving for a loved one with a traumatic brain injury, and a memory game used as therapy. Except I was jolted out of it when suddenly "Is that a screenshot of the Elementary level?"

Image
The current bane of Dennis Hong's dad's existence
Re: Video of Concentration Room
by on (#183131)
Git gud. pinobatch/croom-nes
Re: Video of Concentration Room
by on (#187039)
Today in the tabletop games department of Walmart, I saw Emoji Matching Game by Wonder Forge. Given that the emblem set in Concentration Room was largely inspired by Unicode 6 emoji, it might be the closest to a tabletop version of this game. But I haven't seen its emblems yet.
Re: Video of Concentration Room
by on (#223663)
I wanted to see how a pairs game might work on a handheld whose screen is smaller than that of the NES. So I compared Concentration Room to other pairs games on tile-based Nintendo platforms.

Concentration Room (NES)
Board: 9x8 cells; 10, 20, 36, 52, or 72 cards
Cell: 24x24 pixels incl. border; 16x16 pixels interior
Scoreboard: At bottom
Taken pairs: Blank

Compare that to licensed games:

Super Mario Bros. 3 (NES)
Board: 6x3 cells; 18 cards
Cell: 32x48 pixels incl. border; 16x16 pixels interior
Scoreboard: At bottom
Taken pairs: Left visible

I Can Remember (NES)
Board: 5x4 cells; 12, 16, or 20 cards
Cell: 64x32 pixels
Scoreboard: At bottom
Taken pairs: Replaced with large picture of a toy

Classic Concentration (NES)
Board: 5x5 cells; 24 cards with some wild
Cell: 20x16 pixels
Scoreboard: At bottom
Taken pairs: Replaced with a rebus puzzle

Board (Winner's Circle): 3x5 cells; 15 cards with 1 decoy
Scoreboard (Winner's Circle): At right
Taken pairs (Winner's Circle): Replaced with a small picture of a car

Candy Land / Chutes and Ladders / Memory (GBA) (video)
Board: 9x8 cells; 20, 42, or 72 cards
Cell: 16x16 pixels incl. border
Scoreboard: At right, including enlarged selected cards
Taken pairs: Left visible

What other pairs games exist on NES, Super NES, Game Boy, or Game Boy Advance?
(Or ColecoVision, SG-1000, Master System, Genesis, Game Gear, or TG16 for that matter)
Re: Video of Concentration Room
by on (#223666)
Twin dragons has a concentration mini-game accessible from the title screen.

4x4 cells
24x24 pixel cards, spaced 48x48 pixels apart
no scoreboard
taken pairs are turned up and coloured
Re: Video of Concentration Room
by on (#223712)
rainwarrior wrote:
Twin dragons has a concentration mini-game accessible from the title screen.

4x4 cells
24x24 pixel cards, spaced 48x48 pixels apart
no scoreboard
taken pairs are turned up and coloured


It's only available on the Kickstarter edition though, but yes there's one.
It's based on my first project, Pair the Pets (can't link to NintendoAge project topic, the site seems to be down right now), even if I ended up rewriting most of the code for the TD version.
And the scoreboard is shown when the game is over.
Re: Video of Concentration Room
by on (#223721)
Google Search found a topic on a French language forum about Pair the Pets. The Dropbox link to the ROM appears to still work.

Board: 4x3 cells; 12 cards
Cell: 48x48 pixels; 16x16 interior
Scoreboard: At bottom
Taken pairs: Left visible
Attachment:
File comment: Screenshot of Pair the Pets (pre-TD version)
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I couldn't find a video on YouTube of the rewrite in Twin Dragons though. Am I missing something?
Re: Video of Concentration Room
by on (#223725)
I don't think that people made a video of the "Pair the Twins" part of Twin Dragons.
I could do it if you want.

I have an unfinished version of Pair the Pets using the same code as the one in Twin Dragons, but with the pets instead of Twin Dragons characters. Hope it makes sens.
I should finish it one day and share it. It has a 1P mode, a 1P vs 1P mode but the 1P vs CPU mode with different AI levels is missing. I have to import it from Twin Dragons.
Re: Video of Concentration Room
by on (#223726)
I played it on my Twin Dragons stream, but I didn't archive it, and twitch deletes old broadcasts after a few weeks. (I did archive the rest of my Twin Dragons stream, but I tend to trim off the "warmup" parts when archiving. This was a casualty.)
Re: Video of Concentration Room
by on (#223728)
rainwarrior wrote:
I played it on my Twin Dragons stream, but I didn't archive it, and twitch deletes old broadcasts after a few weeks. (I did archive the rest of my Twin Dragons stream, but I tend to trim off the "warmup" parts when archiving. This was a casualty.)


I was pretty sure you tried it during the Twitch live, but couldn't find it in the Twitch or Youtube video. Thanks for clarifying :)