Hi!
Based on my Physics Demo, I've been writing an object oriented platformer framework in C.
My goal is to achieve the highest possible performance while at the expense of having a high level of human-readable and maintainable code.
It's too early to open-source it, but I will do so as soon as it's stable enough.
Please test it out and let me know how the controls feel...
The collision detection is not perfect yet, but I hope there won't be any problems.
PS: I did the sprites as well.
Roadmap:
Controls: L/R Move, A Jump, B Run
EDIT: I added a new version with idle animation.
Based on my Physics Demo, I've been writing an object oriented platformer framework in C.
My goal is to achieve the highest possible performance while at the expense of having a high level of human-readable and maintainable code.
It's too early to open-source it, but I will do so as soon as it's stable enough.
Please test it out and let me know how the controls feel...
The collision detection is not perfect yet, but I hope there won't be any problems.
PS: I did the sprites as well.
Roadmap:
Code:
[X] Object-oriented code
[X] Text-based game menus
[X] Collision detection with simplified physics
[X] Smooth player movement
[>] Support metatiles and metasprites
[ ] Sprite collision detection
[ ] Background scrolling
[ ] Many other features...
[X] Text-based game menus
[X] Collision detection with simplified physics
[X] Smooth player movement
[>] Support metatiles and metasprites
[ ] Sprite collision detection
[ ] Background scrolling
[ ] Many other features...
Controls: L/R Move, A Jump, B Run
EDIT: I added a new version with idle animation.