Danilo of JoyMasher (Oniken, Odallus) released ~2 weeks ago a small tribute to a movie he love, John Wick, for #screenshotsaturday, in a form of a fake nes game video (original tweet).
Since the concept was interesting, I decided to try to port it, since it's a very small 1 level thing. After receiving some adapted assets based on the limitation of the nes and testing how it would work in my current engine, I have a very early prototype of it that I shared yesterday a video on twitter (as a reply instead of a new post by accident ^^;;; link here) .
Since it's a nes game it makes sense to share it on nesdev so for now I will share an animated gif of the current look of it.
john5.gif [ 708.49 KiB | Viewed 6844 times ]
My time is limited, as always, so I don't know when I will finish it but once I have something stable I will start to share a rom of it. For now, only the running assets have been inserted and the rest is a glitch fest so it not usable yet the artifcats is where I load the palette since the tribute used more colors than the nes allows, same thing for background chr data, so I have to switch midframe a few things here and there. It's not in in hblank yet since my goal yesterday was to have a sample video to share and hopefully bring a smile to Danilo
Since the concept was interesting, I decided to try to port it, since it's a very small 1 level thing. After receiving some adapted assets based on the limitation of the nes and testing how it would work in my current engine, I have a very early prototype of it that I shared yesterday a video on twitter (as a reply instead of a new post by accident ^^;;; link here) .
Since it's a nes game it makes sense to share it on nesdev so for now I will share an animated gif of the current look of it.
Attachment:
john5.gif [ 708.49 KiB | Viewed 6844 times ]
My time is limited, as always, so I don't know when I will finish it but once I have something stable I will start to share a rom of it. For now, only the running assets have been inserted and the rest is a glitch fest so it not usable yet the artifcats is where I load the palette since the tribute used more colors than the nes allows, same thing for background chr data, so I have to switch midframe a few things here and there. It's not in in hblank yet since my goal yesterday was to have a sample video to share and hopefully bring a smile to Danilo