I've heard rumors on the Internets that the deadline for making remixes of my old games in order to get them onto a multicart is in a few short months. I haven't been able to put as much time into these games over the past couple years as I had originally planned for two reasons: my obligations to Retrotainment Games, and my own writer's block as to what to build.
The games in question:
The cut scenes in some of these games are so primitive (just text and very small sprites in the case of Concentration Room) because I was fitting it into NROM-128. With the advent of CPLD mappers and suitably large NOR flash, this isn't quite as necessary as it used to be. I'd like to use the space to improve their production values for a remake.
What I should be able to add by myself:
What I have:
What I might need help with:
As for compensation: I don't really want to exceed what I've already been paid for my existing compo entries.
The games in question:
- Concentration Room (ROM, source)
- Thwaite (ROM, source)
- Zap Ruder (ROM, source)
- RHDE: Furniture Fight (ROM, source)
- robotfindskitten (ROM, source)
The cut scenes in some of these games are so primitive (just text and very small sprites in the case of Concentration Room) because I was fitting it into NROM-128. With the advent of CPLD mappers and suitably large NOR flash, this isn't quite as necessary as it used to be. I'd like to use the space to improve their production values for a remake.
What I should be able to add by myself:
- All: Attract mode
- Zap Ruder: Mouse support in ZapPing and Axe
What I have:
- Concentration Room: Redone character portraits for cut scenes (by SECricket)
What I might need help with:
- Concentration Room: Illustrate the story seen in the orange box on this page
- Thwaite: Brainstorm what the villagers look like, with aim toward adding portraits to dialogue in cut scenes
- Zap Ruder: Redesign Podge and Daffle to look a bit more different from Gus, the mascot of my port of 240p Test Suite; figure out how to make the AI less perfect
- RHDE: Expand from three to eight families, one of them pigs; explore what could be done in a single-player tutorial (even if not a campaign)
- robotfindskitten: Revamp the title screen with a rescue robot that balances on a ball; add more NKIs that fit the sense of humor
- All: Play testing; figuring out what else is worthwhile to add
As for compensation: I don't really want to exceed what I've already been paid for my existing compo entries.