Early in development, but playable. Source code included, builds with asm6.
I used sprite layering to add more color to the enemies, causing sprites to drop out. The selection cursors will be moved to the background, and AI adjusted to avoid Y alignments.
Graphics: 16x16 Fantasy tileset by Jerom licensed CC-BY-SA 3.0
Most glaring issues:
I used sprite layering to add more color to the enemies, causing sprites to drop out. The selection cursors will be moved to the background, and AI adjusted to avoid Y alignments.
Graphics: 16x16 Fantasy tileset by Jerom licensed CC-BY-SA 3.0
Code:
Controls:
D-Pad: Move
A: Ranged Attack (if available)
Select: Toggle Inventory
D-Pad: Move
A: Ranged Attack (if available)
Select: Toggle Inventory
Most glaring issues:
Code:
; bugs:
; - enemies can move into player square without attacking
; - sprite drop out
;
; to do:
; - give bosses their own AI
; - adjust balance
; - add music/sfx
; - enemies can move into player square without attacking
; - sprite drop out
;
; to do:
; - give bosses their own AI
; - adjust balance
; - add music/sfx