I figured it might be time for a proper thread for the continued, full version of Project Blue.
Where we are at the moment as of December 2018:
-Most assets are done. Maybe missing a song, definitely missing a boss, perhaps a few other objects.
-The final area is being designed. The 3rd needs a bit of work.
-Lots and lots of difficulty tweaks left to do.
-Final wrapping, polish and programming tidbits to be done.
On a playthrough there's 8 boss fights spread across 4 areas. Each area is up to 64 rooms, although not every area is exactly 64 screens. But basically, there's some ~250 rooms to beat. I guess you could say there's 8 stages, separated by bosses, music, and subtle theme differences, though the tileset is shared between each pair.
We hope to launch the game on kickstarter in Q1 2019. By then, the game is meant to be fully playable, maybe even finalized, so we can go for a quick physical release.
Here's some screenshots from the background art and animation guides. Taken from various stages in development.
Where we are at the moment as of December 2018:
-Most assets are done. Maybe missing a song, definitely missing a boss, perhaps a few other objects.
-The final area is being designed. The 3rd needs a bit of work.
-Lots and lots of difficulty tweaks left to do.
-Final wrapping, polish and programming tidbits to be done.
On a playthrough there's 8 boss fights spread across 4 areas. Each area is up to 64 rooms, although not every area is exactly 64 screens. But basically, there's some ~250 rooms to beat. I guess you could say there's 8 stages, separated by bosses, music, and subtle theme differences, though the tileset is shared between each pair.
We hope to launch the game on kickstarter in Q1 2019. By then, the game is meant to be fully playable, maybe even finalized, so we can go for a quick physical release.
Here's some screenshots from the background art and animation guides. Taken from various stages in development.