Hello all,
Firstly - I've been visiting this forum on and off for the last 6 months or so and I've found it invaluable for NES development, so thank you everyone who has contributed here.
Earlier this year I made my first NES game, a simple side-scrolling platform game, using the Mojon Twin's engine (Vostok I think it's called?) which is written in C. I implemented the MMC3 mapper in order to include more music and also a few more levels than what was natively sorted by the engine with no mapper.
In the game you play as either Summer or Kaya and have to go round the house and collect 20 birthday presents, whilst avoiding the various obstacles such as walking teddy bears, parrots and, erm, vacuum cleaners. But there is also a twist, which I'll let you find out
The graphics are basic and the game itself is fairly short but it's my first attempt and I didn't want to do anything too complicated. I've learned a hell of a lot about the NES' limitations around colour palettes, memory, music etc during the development process.
So my next game will be better, and I've started working on the assets for it already. I'm hoping to use the NESMaker engine when it comes out later this year (I'm sure that's heresey to the hardcore assembly programmers here).
This was mainly a personal project and written for my two daughters, but I've attached the ROM for you to do as you please.
Cheers,
Steve
Firstly - I've been visiting this forum on and off for the last 6 months or so and I've found it invaluable for NES development, so thank you everyone who has contributed here.
Earlier this year I made my first NES game, a simple side-scrolling platform game, using the Mojon Twin's engine (Vostok I think it's called?) which is written in C. I implemented the MMC3 mapper in order to include more music and also a few more levels than what was natively sorted by the engine with no mapper.
In the game you play as either Summer or Kaya and have to go round the house and collect 20 birthday presents, whilst avoiding the various obstacles such as walking teddy bears, parrots and, erm, vacuum cleaners. But there is also a twist, which I'll let you find out
The graphics are basic and the game itself is fairly short but it's my first attempt and I didn't want to do anything too complicated. I've learned a hell of a lot about the NES' limitations around colour palettes, memory, music etc during the development process.
So my next game will be better, and I've started working on the assets for it already. I'm hoping to use the NESMaker engine when it comes out later this year (I'm sure that's heresey to the hardcore assembly programmers here).
This was mainly a personal project and written for my two daughters, but I've attached the ROM for you to do as you please.
Cheers,
Steve