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First, I can't believe you're playing with a standard D-pad. The game really plays best with the NES advantage IMO.
Well, I'm actually playing with an original NES dogbone controller, which has a slightly bigger D-pad compared to the regular NES controller. I thought about getting an NES advantage, but as a competitive player I usually stay away from turbo controllers.
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Regarding the glitch you mention where it seems you get a different item than the one on screen: It happens because the next item happens to spawn right on top of the player sprite. if you collect a gem, but it seems like you get a feather, it's because the next item to spawn WAS a feather, but it spawned on top of you and you collected it that same frame.
Oh got it. I was thinking that it was a graphics display issue. Where you collect a diamond, but got the feather because the feather was displaying the wrong graphics.
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You could always fix this by adding in some condition, for example: If player and sprite to be spawned are at the same coordinates, then spawn the sprite at another spawn point other than the current one.
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Some more things: the enemies slowly get smarter over the course of the game. You might not notice while you play because it's very gradual, but when you go back to the beginning after a high level, it's very noticeable. The game technically has 256 levels, but after about level 200, the green triangle becomes so aggressive that I personally find it almost unplayable at that point.
I wonder how far I got and if I got past level 200? Once I felt like I had mastered the game, it didn't seem as if it were a challenge anymore. I was hoping for some type of difficulty increase, but I honestly never saw it.
What happens after level 256?
I am also wondering how you worked out the issue involving the spawned item and how to make it take the most interesting "path" around the screen. For instance it could have been such that the spawned item and the angle that it moves didn't allow for an interesting path around the geometry of the level. But you managed to make the spawned sprite bounce around to all of the areas of the screen and go through the tunnel.
It seems like the Triangle enemy was the most aggressive enemy. I also near the end of the video was kind of blanking out from the repetitiveness. I probably could have played for a few more hours if I was going for a high score.
Overall this was an EXCELLENT game and I give it a solid 10/10. Great arcade feel, great music and the whole simplicity of the game makes it easily accessible for anyone to pick up and play and understand.
I say make a physical release of this game and also make it up to 4-players and you have an excellent party game!!!
Again, great job on this!