I can't tell,
Do you want to make this into NES?
Do you want someone else to make this into NES?
For now only I have the wish
The beautiful is as it generates a melodia more complex level to level
I think there should be a 2d demake of Minecraft for an 8bit system. The graphics are already pixelated.
Quote:
2d demake of Minecraft for an 8bit system
Is there a currently existing mapper with enough work ram to support a persistent and manipulable world?
Or... thinking wildly; would a pc (raspi?) act as a world server, feeding all that's needed via usb to controller port 2 and providing means for LAN/internet multiplayer?
FrankenGraphics wrote:
Is there a currently existing mapper with enough work ram to support a persistent and manipulable world?
MMC5 supports 64 KiB battery-backed without any effort.
FME-7 would support 512 KiB, but there's no hardware instantiations of it.
Quote:
Or... thinking wildly; would a pc (raspi?) act as a world server, feeding all that's needed via usb to controller port 2 and providing means for LAN/internet multiplayer?
Might be practical to put an SD card in a cart to hold the world state?
lidnariq wrote:
FME-7 would support 512 KiB, but there's no hardware instantiations of it.
By "hardware instantiations" do you mean existing mass-produced PCBs? Because l_oliveira soldered a 128 KiB SRAM onto an FME-7 devcart and
my test ROM detected it.
That's basically what I meant, yes.
dougeff wrote:
I think there should be a 2d demake of Minecraft for an 8bit system. The graphics are already pixelated.
It does not need to be of big relution only have good music!
demakes aren't known for being super accurate to the original.
even with 8k SRAM, you could have a 2d platforms style horizontal scrolling world of 14x16 blocks screens...so 36 screens wide.
13x16 world is 39 screens wide.
12x16 world is 42 screens wide.
That might be enough.
You want the world to go deep and at least somewhat high, though - not just sideways. A lot of minecraft (at least survival mode) is spent underground. Because we're folding down to 2 dimensions, you might even need more depth to make room for lakes, winding cave systems, temples, mines, etc. Then there's the ender world, of course, which would be a separate map if there was an equivalent.
A neat thing you can do in a 2d mincraft like game is wrap around the world once its reasonably large, if you wanted to.
does mmc3 have swappable SRAM?
No.
Long answer:
If you define "swappable SRAM" as some output bits that the mapper drives when the CPU is accessing $6000-$7FFF, MMC3 does not have them. MMC5 and FME-7 do. MMC1 with 8 KiB CHR RAM has some unused CHR bank bits, which the SXROM board repurposes to switch WRAM banks.
MMC5 is currently available only as a donor. If you're going with all-new parts, MMC1 and FME-7 are simple enough to clone on a CPLD.
just hypothetical. I will NOT be making a minecraft demake. but you learn from discussing it academically.
edit...
and MMC5 / FME-7 would not be "in the spirit of" an original NES demake. (my opinion)
Still hypothetically, i feel as though a demake of minecraft might be less interesting(imo) and viable than a new game based on some of its best principles. Knowing what to build on and what to axe is tough, though. I saw some 2d minecraft games on wii/wii u and honestly, they looked really under stimulating as they seemed to be like minecraft, but with less interesting things to do and less people to share the experience with.
Many play minecraft to
-play to create, show and tell
-partake in collective projects
-hang out virtually, either directly on servers or indirectly via streams and youtube
-play to find out/play to explore
And separately, many
-play to troll :/
roughly in that order of importance, i think.. just a personal assessment. The three first are hard to do on NES hardware unless you connect it with something (as has been done) or at least have some means to make world dumps (sd cards were mentioned). In lieu of those aims, i think it needs to be optimized for exploration/finding out, or tie in a new strongly emphasized reason (survival sim? strategy sim? primordial soup sim? zombie apocalyptic scorched earth/worms/tower defense combo?)
Minecraft on the NES would have to be an isometric game to be any interesting, wouldn't it? A pure 2D Minecraft sounds very boring.
There's been several million (mostly terrible) 2D open-world crafting games released for the PC since Minecraft first appeared.
Terraria is well-rated, though.
The limitations of an isometric viewpoint might be even harsher than a 2d one. First, you have the problem taking full advantage of colours because of the attribute grid. Secondly, every iso game for the system so far have very carefully planned, non-dynamic rooms as to give a clear view on the scene. You might be able to rotate the viewpoint in 4 steps, but how do you view something like the player digging a narrow hole? Maybe cross-sect and hide everything in front of, but it'd be troublesome for navigation.
Single player 2d side-view minecraft game without... certain minecrafty things and practices - probably runs out of stimuli quickly unless a new object of the game is invented. For example a stronger emphasis on "survive the night": Gather resources, build your base, endure, fight or worst case escape waves of goons.
FrankenGraphics wrote:
First, you have the problem taking full advantage of colours because of the attribute grid.
Yes, that's a big problem on the NES.
Quote:
You might be able to rotate the viewpoint in 4 steps
I was counting on that.
Quote:
but how do you view something like the player digging a narrow hole? Maybe cross-sect and hide everything in front of, but it'd be troublesome for navigation.
Maybe you could turn the cross-section mode on and off.
tokumaru wrote:
Minecraft on the NES would have to be an isometric game to be any interesting, wouldn't it? A pure 2D Minecraft sounds very boring.
I'd think overhead, Survival Kids-esque would be the way to go, but I've never played Minecraft, am only aware of it through social osmosis. I think embracing a viewpoint that strengthens use of the grid would be a better aesthetic choice, and by choosing to shade in a way that casts a shadow from elevated platforms, height could be effectively communicated.
I also agree with Frankengraphics that a new game with an original IP would be more interesting than a port/demake.