Hey people! With the much appreciated programming help from MS-DOS, a new NES strategy game is now taking shape, i present to you...
Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.
The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.
these mockups do not detail what the actual terrain generation is going to look like.
Once there is a playable demo available, ill edit this post again.
Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.
The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.
these mockups do not detail what the actual terrain generation is going to look like.
Once there is a playable demo available, ill edit this post again.