So, here's a lil WIP blog of what was originally meant to be completed for btibitjam, but really not completed at all, Super Floofy Sheepie.
As it's going to be my first game both for the NES and also my introduction to ASM to finish off I've kept things pretty simple, guide the sheep through the mazes, collecting all the floof balls then getting to the level exit without being caught by wolvies. Pretty straightforward but allows me to figure out things on the way through making it. It's going to run off a mapper 0 style cart with 32kb PRG-ROM with 8kb CHR-ROM once It's finished. hopefully
Here's a lil pic of a level running in FCEUX, thankfully it also runs well on my PAL NES which is handy for testing!
aaand a lil level editor I've written up to make things simpler for when it comes to exporting tiles and nametables, etc.
There's lots left for me to learn of course, how to make SFX, export music from famitracker and have it work inside NESASM3 and I'd like to add a password system, level transitions and of course, a nice ending screen / sequence.
I'm aiming for hopefully 50-60 levels in-place, each one only takes ~256 to 320 bytes so there should be plenty of space spare (I hope!)
Thanks again to everyone on the noobie forum who have helped me discover how to get past the limitations involved with NESASM, and the standard teething pains with NMI.
As it's going to be my first game both for the NES and also my introduction to ASM to finish off I've kept things pretty simple, guide the sheep through the mazes, collecting all the floof balls then getting to the level exit without being caught by wolvies. Pretty straightforward but allows me to figure out things on the way through making it. It's going to run off a mapper 0 style cart with 32kb PRG-ROM with 8kb CHR-ROM once It's finished. hopefully
Here's a lil pic of a level running in FCEUX, thankfully it also runs well on my PAL NES which is handy for testing!
aaand a lil level editor I've written up to make things simpler for when it comes to exporting tiles and nametables, etc.
There's lots left for me to learn of course, how to make SFX, export music from famitracker and have it work inside NESASM3 and I'd like to add a password system, level transitions and of course, a nice ending screen / sequence.
I'm aiming for hopefully 50-60 levels in-place, each one only takes ~256 to 320 bytes so there should be plenty of space spare (I hope!)
Thanks again to everyone on the noobie forum who have helped me discover how to get past the limitations involved with NESASM, and the standard teething pains with NMI.