Another small homebrew project from me; this time for BitBitJam #4: http://bitbitjam.com/ - It's a 1 week contest to create a new game for a retro console such as the NES. Unlike with ludum dare, I've actually got a little breathing room on this one - I have until Friday, so I'm making a post prior to it being finalized! (See, I can learn!)
The theme is "Velcro Sheep" and there is a restriction that you can only use one key/button to move your player.
The premise is that you're a velcro sheep with a powerful magnet in your body. You are at the mercy of a huge magnet circling the stage, and can only control your speed by clinging to the velcro pads strategically placed throughout the levels. Can you escape?
Here's some early screenshots - I haven't quite figured out what I want the palettes to look like, and the tiles could still use a bit of help.
sheepie-0.png [ 3.18 KiB | Viewed 2863 times ]
sheepie-1.png [ 3.3 KiB | Viewed 2863 times ]
sheepie-2.png [ 4.19 KiB | Viewed 2863 times ]
Rom download: https://circleci-tkn.rhcloud.com/api/v1 ... heepie.nes
Website: https://github.com/cppchriscpp/do-sheep-dream-of-velcro (Flash emulator if you're somehow on this site and don't have an emulator handy)
source: https://github.com/cppchriscpp/do-sheep-dream-of-velcro
(If any of these links break, I renamed it and forgot to update the post, sorry!)
Controls:
- Left/Right: Move the magnet (Technically not the player, so technically this meets the restriction. I'm debating whether or not to keep this...)
- A: Cling to the velcro tiles
Known issues:
- Sometimes the magnet will freak out and jump all over the screen instead of going in a circle. Reversing direction for a few seconds seems to fix it.
- Magnet controls are painfully unintuitive. (I'll either overhaul this to remove player control, or redo the controls to move toward a specific point using all 4 directions)
- Rom is *way* too big for the content. (Will probably trim this down towards the end of the contest, but want to give myself freedom for now)
If I'm honest, I'm less happy with this than some the other things I've done. Something about it just doesn't seem complete/right, and I can't put my finger on it.
At any rate, enjoy; comments welcome!
The theme is "Velcro Sheep" and there is a restriction that you can only use one key/button to move your player.
The premise is that you're a velcro sheep with a powerful magnet in your body. You are at the mercy of a huge magnet circling the stage, and can only control your speed by clinging to the velcro pads strategically placed throughout the levels. Can you escape?
Here's some early screenshots - I haven't quite figured out what I want the palettes to look like, and the tiles could still use a bit of help.
Attachment:
sheepie-0.png [ 3.18 KiB | Viewed 2863 times ]
Attachment:
sheepie-1.png [ 3.3 KiB | Viewed 2863 times ]
Attachment:
sheepie-2.png [ 4.19 KiB | Viewed 2863 times ]
Rom download: https://circleci-tkn.rhcloud.com/api/v1 ... heepie.nes
Website: https://github.com/cppchriscpp/do-sheep-dream-of-velcro (Flash emulator if you're somehow on this site and don't have an emulator handy)
source: https://github.com/cppchriscpp/do-sheep-dream-of-velcro
(If any of these links break, I renamed it and forgot to update the post, sorry!)
Controls:
- Left/Right: Move the magnet (Technically not the player, so technically this meets the restriction. I'm debating whether or not to keep this...)
- A: Cling to the velcro tiles
Known issues:
- Sometimes the magnet will freak out and jump all over the screen instead of going in a circle. Reversing direction for a few seconds seems to fix it.
- Magnet controls are painfully unintuitive. (I'll either overhaul this to remove player control, or redo the controls to move toward a specific point using all 4 directions)
- Rom is *way* too big for the content. (Will probably trim this down towards the end of the contest, but want to give myself freedom for now)
If I'm honest, I'm less happy with this than some the other things I've done. Something about it just doesn't seem complete/right, and I can't put my finger on it.
At any rate, enjoy; comments welcome!