I had the original
Sokoban on my PC when I was young, but I've also played all sorts of
transport puzzle games over the years. I think it was
Chip's Challenge that really got me interested in the genre. (There's a community called
puzzlescript built around a generic 2D transport puzzle engine that has a lot of interesting small experimental games of this nature.)
My top two favourites are
A Good Snowman, and
Stephen's Sausage Roll.
Anyhow, what I meant about it being better than the original Sokoban, is I think a side effect of it being limited to only a few moving blocks per puzzle. Most of the puzzles in Sokoban had very little novel solutions, just a lot of blocks that required sustained precision and endurance (e.g.
Sokoban level 50). The Incident instead seems to try to do something interesting and different with each puzzle, despite never adding new mechanics nor having many moving parts, and I was really impressed with the degree it managed to pull this off.