dougeff wrote:
I personally find that font a little thin
If you're referring to the 1-pixel-wide vertical strokes, they look fine on a white, light gray, or pale yellow background. Because of interactions between gamma curves and low-pass filters, a dark vertical line on a light background appears slightly wider than a light vertical line on a dark background. That makes the strokes look a little thicker on an SDTV than on a modern LCD PC monitor.
Or by "thin" did you mean the overall glyphs are narrow, with most of lowercase having a width of 4 pixels and advance of 5 compared to an advance of 8 in a monospace font?
Quote:
and don't like that the 'h' looks a bit like an 'n'.
That's the only flaw that I don't know how to address without compromising either the 5-pixel x-height, the positive leading, or the 8-pixel overall line height, other than by avoiding words where context doesn't easily distinguish the h/n minimal pair. Drawing text with a line height that isn't a multiple of 8 is doable but needs somewhat more complicated code.
Now I realize that Roth might get a better answer by providing more information:
- Antialiased or 1-bit glyphs
- 8, 10, 12, or 16 pixel line height
- 1-pixel, 2-pixel, or 1.5-pixel vertical stroke width? (1.5-pixel needs antialiased glyphs.)
- Monospace or proportional width