tokumaru wrote:
I couldn't possibly come up with anything minimally interesting in a weekend, considering I'd probably only have about 4 hours total for NesDev'ing...
What about 5 hours?
That's how long it took me to program this entire Bubble Bubble clone, in one sitting!
50 puzzle-oriented levels, 8 enemies (4 palette/logic variations), ending on a final boss, simple sound effects, but no music. This game was intended to be put on cartridges, last October.
This challenge is tempting, but I'm writing a (rather thorough) tutorial, at the moment.