I've rewritten the example game from my blog. It's almost a full game now...you can play through it in 5-10 min. Eventually, I will make the source code available. This is a bit of a test version of it. It may still have bugs, and I'm going to tweek/rewrite the patterns and order.
http://dl.dropboxusercontent.com/s/70f8 ... Spacy4.zip
Let me know what you think. Thanks.
I'm pretty happy with the sprite object system that I came up with...I'm using a lot of structs and pointers. I'm using the 'metasprite' tool from NES Screen Tool, and I wrote a python script to take the metasprite output, and convert it into a format that works really well with my sprite rendering system. The OAM is completely dynamic, and is rebuilt every frame.
EDIT: link updated 8:23 PM EST
http://dl.dropboxusercontent.com/s/70f8 ... Spacy4.zip
Let me know what you think. Thanks.
I'm pretty happy with the sprite object system that I came up with...I'm using a lot of structs and pointers. I'm using the 'metasprite' tool from NES Screen Tool, and I wrote a python script to take the metasprite output, and convert it into a format that works really well with my sprite rendering system. The OAM is completely dynamic, and is rebuilt every frame.
EDIT: link updated 8:23 PM EST