Yes, I know, this is my third time making pong for a console, but this is just my way with getting familiar with a console.
Anyway yeah, I ported pong to the NES. Note that this version gets no inspiration from Nerdy Nights, which can be either good or bad, I can't remember.
I had actually attempted to do this a few months ago, but on a relative's computer, as mine was getting repairs. The relative's computer freaked out and deleted the source, and my PC's hard drive was damaged past restoration, so...yeah.
The source can be found here. Written for ca65. Its throne resides in my pong repo, because three different repos for the same game is. Well. Weird.
My to do list:
* make the source code readable (more comments)
* make the AI beatable (random value magic)
* make the source build into two roms: pong_ai.nes, which is you versus the computer, and pong_vs.nes, you versus player two.
Please give as much feedback as possible. As I said, that's the main reason I keep making pong games in the first place.
Anyway yeah, I ported pong to the NES. Note that this version gets no inspiration from Nerdy Nights, which can be either good or bad, I can't remember.
I had actually attempted to do this a few months ago, but on a relative's computer, as mine was getting repairs. The relative's computer freaked out and deleted the source, and my PC's hard drive was damaged past restoration, so...yeah.
The source can be found here. Written for ca65. Its throne resides in my pong repo, because three different repos for the same game is. Well. Weird.
My to do list:
* make the source code readable (more comments)
* make the AI beatable (random value magic)
* make the source build into two roms: pong_ai.nes, which is you versus the computer, and pong_vs.nes, you versus player two.
Please give as much feedback as possible. As I said, that's the main reason I keep making pong games in the first place.