Tamagotchi port

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Tamagotchi port
by on (#160309)
Can the Tamagotchi ROM be ported to the NES?
Re: Tamagotchi port
by on (#160310)
Sure, why not? :P
Re: Tamagotchi port
by on (#160312)
Well, there's the whole user-interface conversion challenge.
Re: Tamagotchi port
by on (#160313)
I'm curious which Tamagotchi you're talking about. Because the Tamagotchi keychains have even fewer buttons, which would make the user interface easier to navigate. And if you just mean stuff like, "The user interface isn't actually bitmap graphics", well yeah, but certain things being different on different platforms comes up all the time in ports and it's just dealt with. In this case, just make graphics for it.
Re: Tamagotchi port
by on (#160315)
zeroone wrote:
Well, there's the whole user-interface conversion challenge.

Dealing with that kind of problem is exactly what "porting" is, though.

I think it's obvious at face value that you could port it. Maybe you want to know something more specific?
Re: Tamagotchi port
by on (#160316)
And the lack of a real-time clock to determine how much time to simulate while the NES is powered off.
Re: Tamagotchi port
by on (#160317)
There was a Tamagotchi on Game Boy that had no real time clock.

But that's also something that could be built into a mapper if it felt super necessary for this port.
Re: Tamagotchi port
by on (#160318)
Little Computer People just had you enter the date and time when you started up the program.