After seeing ThinkGeek's April Fools 2015 RPG fitness-gauntlet hoax, I got to thinking that sort of thing would be totally doable on NES. A few months later, some time and incentive opened up in my schedule to build it out: 8-Bit Hero Trainer, the worlds first first-person RPG combat sim for NES
Edit: FULL GAME WITH DOCS: http://www.psychsoftware.org/portfolio/ ... rainer.zip
The project is surprisingly small but technically novel, making use of BOTH the PowerGlove and PowerPad for a full-body real-time interactive play experience.
There are a few more details I'll likely be adding/polishing before committing any "final" version to the Internet in general, but I've finished a playable feature-complete beta which I figure folks here are more likely than anyone to have the hardware setup to actually playtest.
Fair warning: the first time I tried playing end-to-end, I got almost all the way to the "final boss," BUT my whole body, and particularly my legs, were screaming bloody murder at me for the next 3 days >.<
http://www.psychsoftware.org/stuff/temp/8BHT_b035.zip
Edit: Full version link at top of post
Edit: FULL GAME WITH DOCS: http://www.psychsoftware.org/portfolio/ ... rainer.zip
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herotrainerComp.png [ 3.82 KiB | Viewed 4682 times ]
The project is surprisingly small but technically novel, making use of BOTH the PowerGlove and PowerPad for a full-body real-time interactive play experience.
There are a few more details I'll likely be adding/polishing before committing any "final" version to the Internet in general, but I've finished a playable feature-complete beta which I figure folks here are more likely than anyone to have the hardware setup to actually playtest.
Fair warning: the first time I tried playing end-to-end, I got almost all the way to the "final boss," BUT my whole body, and particularly my legs, were screaming bloody murder at me for the next 3 days >.<
Edit: Full version link at top of post
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