So I'm working on an edutainment game that implements fizzbuzz, and today I got it playable for you all to bang on.
There are a few known missing pieces:
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There are a few known missing pieces:
- Obvious placeholder message instead of the correct message for an incorrect press.
- No win message; player must press reset after reaching 100.
- No objective screen ("fizz is multiples of 3, buzz is multiples of 5") before the game screen.
- Other modes (factors of 60, primes, squares, "Fibonachos") are present and tested to work but currently dummied out in the source code, rather than being introduced in later rounds as the help text implies.
- The manual isn't written yet.
Attachment:
Previous topics: Font | Programmer screening