(That name.....I just quickly made it up.)
After considering concepts about my other demos (http://forums.nesdev.com/viewtopic.php?f=22&t=11965), I've come up with another kind of gameplay that I think can bring in many possibilities of level design. Someone might have done a game like this before, but I usually do not play a lot of games, so who knows?
Concept test: https://dl.dropboxusercontent.com/u/22954866/ninja4old.nes
More advanced: https://dl.dropboxusercontent.com/u/22954866/ninja4.nes
The START button spawns an apple. The SELECT button spawns an enemy.
So, the idea is about kicking. The player can kick objects into the air, and then kick them again to project them further. You'd be able to also kick enemies, kick things into switches, knock things off high ledges, keep things in the air for some time for bonuses, kick things into enemies, etc. I've also thought of two-player coop gameplay (the players would be able to play a sort of volleyball by kicking things to each other, which might be fun). Once you grasp the controls, you can do some cool stuff like kicking things backwards and over walls.
Anyway, I'd like to know whether controlling the game is fine or maybe too difficult (like kicking in the air, or making apples go over the top of that wall). I'd also like to have people's opinion on the general concept.
(Also, I'm really proud of the 8x8 tile collision and physics )
After considering concepts about my other demos (http://forums.nesdev.com/viewtopic.php?f=22&t=11965), I've come up with another kind of gameplay that I think can bring in many possibilities of level design. Someone might have done a game like this before, but I usually do not play a lot of games, so who knows?
Concept test: https://dl.dropboxusercontent.com/u/22954866/ninja4old.nes
More advanced: https://dl.dropboxusercontent.com/u/22954866/ninja4.nes
The START button spawns an apple. The SELECT button spawns an enemy.
So, the idea is about kicking. The player can kick objects into the air, and then kick them again to project them further. You'd be able to also kick enemies, kick things into switches, knock things off high ledges, keep things in the air for some time for bonuses, kick things into enemies, etc. I've also thought of two-player coop gameplay (the players would be able to play a sort of volleyball by kicking things to each other, which might be fun). Once you grasp the controls, you can do some cool stuff like kicking things backwards and over walls.
Anyway, I'd like to know whether controlling the game is fine or maybe too difficult (like kicking in the air, or making apples go over the top of that wall). I'd also like to have people's opinion on the general concept.
(Also, I'm really proud of the 8x8 tile collision and physics )