This is a purification work. This is a hack of SMB3 that fixes glitches and restores beta features. It also restores Japan-only features such as damage stack, fade-in box effect etc. (A full video of all restored features can be found here; I restored them all except the castle columns, which was adapted for localization purposes: https://www.youtube.com/watch?v=eJ5kfMeeICc) The original SMB3 had 90 levels, while this one has 109 (here are the lost levels that I restored and fixed up to become playable: http://tcrf.net/Super_Mario_Bros._3/Unused_levels). I have restored most of the lost levels, while adding 3 e-levels from the GBA version: Super Mario Advance 4. I have also restored the lost Hammer Bros. of World 7. I have made use of unused tiles and graphics. The biggest feature: I've added Parabeetle Plains! The new levels have been given an unused Ghost House sprite on the overworld maps. Features, as well as the original damage system have been restored from the original Japanese version, too. I've also fixed a TON of glitches.
Credit goes to infidelity for letting me borrow his SRAM and Insectduel/Special_T/80C for helping me beta test this.
There are two lost enemies, too: gold Cheep-cheeps and green Parabeetles.
Here are some more pics of various levels:
Goomba's Shoe is now red when it comes off, just like the Japan version
Beta elements with an unused palette in an all-new level!
Red piranhas...this is one of the e-levels, Pipe Full of Piranhas
Some more levels (including Lost Levels hidden in the game's code)!
The Japan box-in level effect that ate up a LOT of space in bank $0F with the Japan SFX!
Okay... I can only do so much. Report any glitches found if any. I think there are none.
Patch it to SMB3 v1.1 ROM. The CRC16 of the original ROM is = CF5C
Download: PLEASE SEE NEXT POST BELOW
Credit goes to infidelity for letting me borrow his SRAM and Insectduel/Special_T/80C for helping me beta test this.
There are two lost enemies, too: gold Cheep-cheeps and green Parabeetles.
Here are some more pics of various levels:
Goomba's Shoe is now red when it comes off, just like the Japan version
Beta elements with an unused palette in an all-new level!
Red piranhas...this is one of the e-levels, Pipe Full of Piranhas
Some more levels (including Lost Levels hidden in the game's code)!
The Japan box-in level effect that ate up a LOT of space in bank $0F with the Japan SFX!
Okay... I can only do so much. Report any glitches found if any. I think there are none.
Patch it to SMB3 v1.1 ROM. The CRC16 of the original ROM is = CF5C
Download: PLEASE SEE NEXT POST BELOW