This is a hack of Super Mario Bros 2, USA. But, the 1992 (official) Japanese Famicom cart version. I chose this version because it has the most bug fixes. Some of the changes:
*Updated palettes to the SNES version
*Restored the albino Mouser in 3-3 in place of the regular one (HP and other attributes have been restored; originally, this was Japan-only for the FDS version of this game). I chose not to replace the Krabby-looking dude on World 5 (Clawgrip?) because that was a cool boss, so I replaced the duplicate World 3 Mouser. Here's a vid of him in action; my version acts just like this: https://www.youtube.com/watch?v=7DTwFjfZ8Uo
*Restored World 7-1 to the original Doki Doki Panic (FDS) version.
*Fixed various bugs at the end credits with name misspellings/typos etc., such as Clawgrip, Birdo, etc. (These names were surprisingly hardcoded and stored as OAM while the moving sprites weren't. I used the Mario wiki to find all the misspellings)
Patch it to a clean ROM, called: Super Mario USA (Japan).nes
PATCH: PLEASE SEE BELOW ON NEXT POST.
*Updated palettes to the SNES version
*Restored the albino Mouser in 3-3 in place of the regular one (HP and other attributes have been restored; originally, this was Japan-only for the FDS version of this game). I chose not to replace the Krabby-looking dude on World 5 (Clawgrip?) because that was a cool boss, so I replaced the duplicate World 3 Mouser. Here's a vid of him in action; my version acts just like this: https://www.youtube.com/watch?v=7DTwFjfZ8Uo
*Restored World 7-1 to the original Doki Doki Panic (FDS) version.
*Fixed various bugs at the end credits with name misspellings/typos etc., such as Clawgrip, Birdo, etc. (These names were surprisingly hardcoded and stored as OAM while the moving sprites weren't. I used the Mario wiki to find all the misspellings)
Patch it to a clean ROM, called: Super Mario USA (Japan).nes
PATCH: PLEASE SEE BELOW ON NEXT POST.