For completion's sake,
blurb.txt wrote:
There's a bug involving "clone row" not cloning the volume byte right
Some documentation might be necessary for the following problems. It need not be in the game, though I suspect that I am lonely in the world of actually reading manuals, so it probably should be.
one has to figure out that the left column of each is volume.
It does not prevent making both of them triangle or noise.
A control combination for changing by 16 would be nice Changing "A+DPAD" to "A+↑↓←→" might fix this; I obviously didn't catch it the first time I used it. (Also, though this is personal preference, I feel right/left to be more suited to ones digit, when both axes are used, particularly if it's changed to octave/note.)
The hexadecimal system for the notes is not too intuitive. Changing to octave and note Scientific Notation display might fix (but then this makes the controls seem to do weird things, if you don't make them change by just an octave...which wouldn't be a bad idea.) This display change would also make slightly more obvious what the note column, at least, means. While it would make it slightly more cluttered/less minimalist, one could place a speaker icon to the left of each volume hexpair, and ♪ or similar to the left of each note hexpair.
Bug: The screen occasionally re-blanks on some selections and, I assume, re-blits. This makes it feel thrown-together.