For a long time I've wanted to write something for NES that lets you code something for the NES, all the way back to my first "Hello World!" program letting you input a small machine language routine in hex and run it. This is an implementation of FALSE because its "1 character equals 1 command" style fits well with having to type using an on-screen keyboard, and I've already written interpreters for it before. It's a bit different from the original FALSE and has extensions which are documented in the readme.
"Sprite2" in the samples list, showing the editor and language.
I'm intending to fit this on the multicart along with the sound effects editor and my Conway's Life implementation in 16kb but currently there's some bugs that prevent the "Primes" sample program from working that I can't figure out that look like memory corruption, and sometimes the PPU has issues too. I also want to put in a character map and a better, more documented way to step through the program.
"Sprite2" in the samples list, showing the editor and language.
I'm intending to fit this on the multicart along with the sound effects editor and my Conway's Life implementation in 16kb but currently there's some bugs that prevent the "Primes" sample program from working that I can't figure out that look like memory corruption, and sometimes the PPU has issues too. I also want to put in a character map and a better, more documented way to step through the program.