Hi, I am currently thinking about porting the C64 game "Powerglove" to the NES.
-
NES mockups (left), c64 screenshots (right)
more infos: http://www.lazycow.de/powerglove
It has been created with cc65 and as65, so I "only" would have to remake the low level functions.
But I have some questions:
- The map is scrolling and there are 2 splits on the screen for the status display on top and the map display on the bottom. Would this be possible on the NES?
I only know about the sprite-0 split, but what about the 2nd split? If there's a way, is there example source somewhere?
- The game uses about 3k ram for building the map and storing the blocks for one room. As I do not want to change the game core itself, would it be possible to use CHR-ram to store that map data?
- Would someone be interested in building Powerglove cartridges, or is the game too simple?
-
NES mockups (left), c64 screenshots (right)
more infos: http://www.lazycow.de/powerglove
It has been created with cc65 and as65, so I "only" would have to remake the low level functions.
But I have some questions:
- The map is scrolling and there are 2 splits on the screen for the status display on top and the map display on the bottom. Would this be possible on the NES?
I only know about the sprite-0 split, but what about the 2nd split? If there's a way, is there example source somewhere?
- The game uses about 3k ram for building the map and storing the blocks for one room. As I do not want to change the game core itself, would it be possible to use CHR-ram to store that map data?
- Would someone be interested in building Powerglove cartridges, or is the game too simple?