@OneCrudeDude - the reason I liked those specific things saved were, from personal choice, and, the vast majority of those things are already located within the sram.
The reason things are crammed onto sram originaly, is due to lack of ram registers. The reason why the
Megaman games are so popular to add in sram saving, is because all the registers are in ram, and those games dont touch the $6000-$7FFF region.
With smb3, the developers delibritly used that area, so they could pull off all the functions throughout the game, that they wouldnt have been able to pull off due to lack of ram.
So with the sram in smb3 being virtualy entirely used, and the ram registers being used, thats why imo there was no save function. Well, that, and cost from the battery.
The only way imo, you could have a dedicated set of specific things you want saved, is by personal prefrence, by removing certain things from the game that (you) could live without.
mikejmoffitt wrote:
If I burn a new PRG can this hack run on hardware on an MMC3 cart with a battery? Also, any chance of making this hack available for the SMB3j release?
I know of people that have used my sram hack on actual mmc3 boards, with the battery functional.
As for smb3j, the rom is different than the us version, and I simply dont have the desire to do it all over again for a different region rom. Im glad everyone likes the patch, but ive moved on back to my Zelda project.