Demo of my game: Code Master

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Demo of my game: Code Master
by on (#115077)
This is a demo of the first non-pong game I've made for the NES, called Code Master.

Fixed version here:
Attachment:
CodeMaster_Main.nes [24.02 KiB]
Downloaded 256 times


It is a version of the puzzle game "Mastermind", where the player has to guess a four symbol code from a possible selection of eight symbols. Make your guess using the D-Pad, and submit it with the start button. The game will tell you how close you are to getting the code right:

A red dot means: "Somewhere in your code, you have a symbol that is not part of the code"
A yellow dot means: "Somewhere in your code, you have a symbol that is part of the code, but is in the wrong position"
A green dot means: "Somewhere in your code, you have a symbol that is part of the code in the correct position"

More info about the rules can be found here

It has both a one-player and two-player mode. In the two player mode, the second player sets the code, and the first player has to guess. In one-player mode, the computer sets the code, and the player has to guess. There are even two difficulty modes for the 1P mode. Normal has the computer set a four symbol code consisting of non-duplicating symbols. Hard mode lets the computer set a code that may or may not have duplicates.

This demo version is without music. I hope to make some passable stuff with famitracker at some point.

I would love to get some feedback about this. While I know that puzzle games are a dime a dozen for homebrew beginners, I hope that you will take the time to play this game that I have worked so hard on.

Thanks!
Re: Demo of my game: Code Master
by on (#115079)
You can always put the LAN Master music in for now.

Someone might object to the title.
Image
ABSOLUTELY BRILLIANT!


You might know their NES work.
Re: Demo of my game: Code Master
by on (#115080)
tepples wrote:
You can always put the LAN Master music in for now.

Someone might object to the title.


I've fixed it so that it doesn't need the music now. As for the title, maybe if I ever decide to do anything for real with this game, I'll change it. For now, it's just a fun little project I've been working on.
Re: Demo of my game: Code Master
by on (#115081)
Especially since CodeMasters/Blitz Games may really get cuckoo over someone using thier name...

Also, No Plumber? No Hedghog? No Problem!!! (As long as you have enough rupees)
Re: Demo of my game: Code Master
by on (#115083)
I played it for a while, nice little game.

For the final version, I would suggest you to spend a couple of minutes polishing the screen transitions. You're turning rendering off/on in the middle the screen, which causes the transitions to seem glitchy/amateurish. You can see this if you frame step the transitions in an emulator like Nintendulator. Waiting for vblank before turning rendering on/off should be enough to get rid of the glitches/partially rendered screens.
Re: Demo of my game: Code Master
by on (#115084)
It may be just me not understanding the rules of this game, but how does this make sense:

Here's one result from a try:
Attachment:
puzzle1.png
puzzle1.png [ 625 Bytes | Viewed 3821 times ]

So, two incorrect symbols, one correctly placed symbol and one correct symbols in wrong position.

But the correct answer is:
Attachment:
puzzle2.png
puzzle2.png [ 788 Bytes | Viewed 3821 times ]


It has three of the same symbols as in my try, even though my try produced 2 red dots.
Re: Demo of my game: Code Master
by on (#115085)
thefox wrote:
It may be just me not understanding the rules of this game, but how does this make sense:

Here's one result from a try:
Attachment:
puzzle1.png

So, two incorrect symbols, one correctly placed symbol and one correct symbols in wrong position.

But the correct answer is:
Attachment:
puzzle2.png


It has three of the same symbols as in my try, even though my try produced 2 red dots.


Thanks for spotting that! The game was practically unplayable! The problem's been fixed and the fixed version is available to download.
Re: Demo of my game: Code Master
by on (#115086)
"1 PLAYRR"?

The colors used for the cards ($05 on $13) might not show quite enough contrast on some monitors. I'd recommend slightly more contrast: either a black outline or change the card background from $13 to $23.

Why doesn't A act like Start when the rightmost symbol on a row is selected?