This is a demo of the first non-pong game I've made for the NES, called Code Master.
Fixed version here:
It is a version of the puzzle game "Mastermind", where the player has to guess a four symbol code from a possible selection of eight symbols. Make your guess using the D-Pad, and submit it with the start button. The game will tell you how close you are to getting the code right:
A red dot means: "Somewhere in your code, you have a symbol that is not part of the code"
A yellow dot means: "Somewhere in your code, you have a symbol that is part of the code, but is in the wrong position"
A green dot means: "Somewhere in your code, you have a symbol that is part of the code in the correct position"
More info about the rules can be found here
It has both a one-player and two-player mode. In the two player mode, the second player sets the code, and the first player has to guess. In one-player mode, the computer sets the code, and the player has to guess. There are even two difficulty modes for the 1P mode. Normal has the computer set a four symbol code consisting of non-duplicating symbols. Hard mode lets the computer set a code that may or may not have duplicates.
This demo version is without music. I hope to make some passable stuff with famitracker at some point.
I would love to get some feedback about this. While I know that puzzle games are a dime a dozen for homebrew beginners, I hope that you will take the time to play this game that I have worked so hard on.
Thanks!
Fixed version here:
Attachment:
It is a version of the puzzle game "Mastermind", where the player has to guess a four symbol code from a possible selection of eight symbols. Make your guess using the D-Pad, and submit it with the start button. The game will tell you how close you are to getting the code right:
A red dot means: "Somewhere in your code, you have a symbol that is not part of the code"
A yellow dot means: "Somewhere in your code, you have a symbol that is part of the code, but is in the wrong position"
A green dot means: "Somewhere in your code, you have a symbol that is part of the code in the correct position"
More info about the rules can be found here
It has both a one-player and two-player mode. In the two player mode, the second player sets the code, and the first player has to guess. In one-player mode, the computer sets the code, and the player has to guess. There are even two difficulty modes for the 1P mode. Normal has the computer set a four symbol code consisting of non-duplicating symbols. Hard mode lets the computer set a code that may or may not have duplicates.
This demo version is without music. I hope to make some passable stuff with famitracker at some point.
I would love to get some feedback about this. While I know that puzzle games are a dime a dozen for homebrew beginners, I hope that you will take the time to play this game that I have worked so hard on.
Thanks!