Hello all!
I'm trying to ultimately program a NES metatile editor with C# for this game I've been working on.. the only thing thus far I've been able to complete was drawing an 8x8 tile to a picturebox.. The whole C# class/stuct stuff really confuses me but I have a basic understanding of it. My question is what steps would I go through to program a routine to draw an entire CHR page rather than a single 8x8 tile.. It's probably simple and I'm over thinking it, but, I dunno. Than, I would like to know how to arrange those into an array of 8x8 tiles where I could draw a 16x16 tile by saying upper left for 16x16 tile 0x02 is 8x8 tile 0x1C and so on..
Thanks.
I'm trying to ultimately program a NES metatile editor with C# for this game I've been working on.. the only thing thus far I've been able to complete was drawing an 8x8 tile to a picturebox.. The whole C# class/stuct stuff really confuses me but I have a basic understanding of it. My question is what steps would I go through to program a routine to draw an entire CHR page rather than a single 8x8 tile.. It's probably simple and I'm over thinking it, but, I dunno. Than, I would like to know how to arrange those into an array of 8x8 tiles where I could draw a 16x16 tile by saying upper left for 16x16 tile 0x02 is 8x8 tile 0x1C and so on..
Thanks.