I was wondering that why doesn't OAM cycling happen with text boxes? Are the letters tiles instead of sprites? Again, I am doing NES-looking graphics for a PC game and I want the graphics to look as authentic as possible.
For example when you speak with the old man in The Legend of Zelda, the letters appear one by one. That is kind of "animation", so isn't it necessary to use sprites when ever there is any kind of animation?
For example when you speak with the old man in The Legend of Zelda, the letters appear one by one. That is kind of "animation", so isn't it necessary to use sprites when ever there is any kind of animation?