Thank you to all for great responses.
Banshaku wrote:
I can see it as ice to some degree but there is always way to improve it.
My partner also saw the frozen lake right away, but she is Canadian
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Sumez wrote:
I think what makes it looks like water is the horizontal lines, and the single pixels look like foam rather than the shine you'd expect from "cartoon ice".
That's a good note, I will try to play around with this idea.
FrankenGraphics wrote:
Maybe you could go for a more wobbly mirror feel? This is hard with the master palette at hand, but probably doable.
*You could alternately/also differentiate it from open water by representing open water in the same screen and let the player know the differency through that. Maybe a wake in the ice (even if that'd have implications for the game rules).
**Maybe try to remove a few of the strokes and concentrate them somehow so they're look a little less busy/scattered.
Perhaps experiment with thickening line to a slightly dithered two pixels at the appriximate mid of a longer stroke somewhere. It's hard to tell if it will look right at a scope as wide as where a tree is as small as a block, but maybe worth a try.
Thank you for the ideas. Palette is the problem. I was reusing palette that was used on snow, to create more versatile but limiting environment than just the trees. If I need green-ish color, I will mess the snow (or not) or create just another palette for non important background tile.
But worse is, I forgot you can walk on ice (I am not Canadian) so that would be annoying to not let player walk on it, as player clearly can (it's a deep winter). I may shrink down the lake, and add something else instead.
dougeff wrote:
So, with that in mind I would use a light blue for all the ground, highlighted with white textures. Put snow on top of trees. Color the water a medium purple blue, edge it in white, and scatter some snow drifts as white lines crossing it.
I compositely forgot about Age of Seasons as the reference yesterday, will check after work. Appreciate it. Seems like I will have to go with diagonals, but I will try few more times.
dougeff wrote:
After 5 minutes of Photoshopping...
It looks nice, but it ran out of palette... I wasn't putting snow on trees, so save a color for the shade/highlight. Although I could dust on the end of tree branches a little.
P.S. On my screen snow has uncomfortable amount of purple tint. I'll experiment a little with that.