For me, the most notable image in that article is this actually from Wizardry circa 1987 -- that means original Famicom thus RF, not composite (AV Famicom didn't come out until December 1993):
https://66.media.tumblr.com/8d2cf7adae9 ... t0_500.jpgThe difference here is pretty astounding. Pause and actually take it in. This is what caught my attention in the original:
The skeleton (in Wizardry 1: undead kobold) has a very long, drawn-out face with a distinct nose and open mouth and lower jaw. Likewise, the skull also appears more elongated as an effect of the shading. Also, the pelvic bone looks more like, well, a pelvic bone. The overall "grit" of the image (artefacting, etc.) causes it to have a substantially more eerie feel; you feel like you're looking at an old skeleton of sorts wielding a sword and buckler, while on the right, you know you're looking at what it supposed to be a skeleton with a sword/buckler but lacks fringe details that gives it a darker, menacing look.
Similar can be said for the orc in the lower shot: the face is substantially more defined (note the eyes, nose, and mouth are very distinguished, almost giving it a glow-like effect); the helmet the orc is wearing has very distinguished horns that look silver or white, and rounded (especially on the left), rather than just little ┕ and ┘ marks. The dagger (we're going off of original D&D here) looks more balanced/level. And he appears to be wearing gauntlets, based entirely on the sheen on his fist.
And if you want to see these in their pure/raw digital form, taken from an emulator and nearest-neighbour scaled up 4x for clarity, see bottom of this post. One thing I can't tell is whether or not the skeleton is wearing a metal shoulder guard, or if it's an intentional effect on the part of the artist (when intending to be viewed via RF) to define the skeleton's shoulder of his wielding arm. I can sit here pondering the intentional palette difference blah blah blah, but I could go either way.
Circling back to RF vs. composite and so on: I urge folks to take a look at this, also from Wizardry (the monster is Werdna, final boss of the game) (
source):
Attachment:
DHmnmwxUQAE_UDI.jpg [ 439.84 KiB | Viewed 8571 times ]
The captions translated (ブラウン管 is "Braun tube", i.e. CRT):
Code:
CRT + RF connection CRT + composite connection
Plasma TV + RF connection Plasma TV + composite connection
Plasma TV + HDMI connection
I should note that the composite connections were done using an original Famicom that had been modded for composite/AV, while the HDMI output was accomplished using a RetroFreak unit (
source).
So while in general I think people today like pixel art and pixel drawing on what we've come to use (LCDs etc.; something with high precision), please think about the amount of work good artists now have to put in to achieve what could previously be done through NTSC artefacting or reliance on noise.