Thanks
How do I do it? I feel like you're talking about aesthetics, but the work proccess goes a long way too. Here it is:
- I used Pyxel Edit to create all graphics.
- GameMaker has an autotile feature, where I give it a tilemap correctly setup so that when I set tiles to be the ground/walls it will automatically choose the appropriate ones that fit.
- Pyxel Edit is great for working with tiles, so I have setup a file with the tiles positioned next to one another so I can see in real time how they interact as I draw them (as shown in the following image).
- Then I used GameMaker's room editor to design the levels, etc. I created a room (screen) just for this in the editor, and it is 256x240 pixels.
- When that was done, I took a 1:1 screenshot of the composited background image.
- Pasted the image into a new 256x250 Photoshop file.
- Replaced the colors from different palettes manually to make it into a 4 colors indexed bmp. NESST can import a correctly done image that has all 4 palettes (total 13 colors), but this is easier to avoid errors.
- Then I imported it into NES Screen Tool (import BMP as nametable).
- Adjust the paletes and attributes to "restore" the graphics' colors variety.
- I then exported it all to use in the assembly code.
Here's how Pyxel Edit is setup to work with the autotile creation:
As for the visual style, I guess there are better people out there to talk about it. I'm a new pixel artist. But I feel like I've been improving, and these have been my main guidelines so far:
- make the most out of your resources: make the pixels count, the palettes count, and the colors count. If you're adding a color it should be well used and it should somewhat have a good contrast. Also, always try to have the colors vary in brightness. If you keep your palettes organized, for example, always black as background color, then a dark color, then a saturated color, then a bright color, you can know that every palette will work with every tile. For curiosity, all of those images I posted have black as the background color.
- visual clarity: everything should be clear.
- research: know what you want to represent.
Re-reading it I wonder if I can make a 13 colors BMP correctly