Pointless rant.
I have issues with the phrase "8 bit graphics". like, how are we measuring bits?
the NES has 2 bits per pixel. vs SNES max 8 bits per pixel, or 4 bits per pixel standard. by that the NES is 1/4 as good. Technically, gameboy is 2bpp, and it clearly has worse graphics than NES.
Maybe color palette?
NES has 6 bits 0-3f of color to choose from...oh let's say 4 bits of palette 0-f, vs SNES has 15 bits of color on a (what is it ?) 7 bits of palette. that would mean SNES is far more than NES, but NES isn't really 8 bits of graphics...only 6 at most. Gameboy still just the 2 bits of color. That part makes a little sense.
But, some people might refer to Gameboy as 8 bit graphics, I would argue less.
If we're talking CPU bits (I know we are). That would mean Atari 2600 has 8 bit graphics. But it's not even in the same ballpark as NES. Only 40 pixels wide, and severe color limits. And look at TurboGrafx 16. If we're talking CPU bits, it only has 8, but claims to be 16 bit graphics.
Apparently, it's able to display more than 256 colors at once, but only 482...that can fit in 9 bits. If it's "colors at once" then technically NES can only do (without tricks) 25 colors at once, which fits in 5 bits.
NES is really 5 bit graphics.
I have issues with the phrase "8 bit graphics". like, how are we measuring bits?
the NES has 2 bits per pixel. vs SNES max 8 bits per pixel, or 4 bits per pixel standard. by that the NES is 1/4 as good. Technically, gameboy is 2bpp, and it clearly has worse graphics than NES.
Maybe color palette?
NES has 6 bits 0-3f of color to choose from...oh let's say 4 bits of palette 0-f, vs SNES has 15 bits of color on a (what is it ?) 7 bits of palette. that would mean SNES is far more than NES, but NES isn't really 8 bits of graphics...only 6 at most. Gameboy still just the 2 bits of color. That part makes a little sense.
But, some people might refer to Gameboy as 8 bit graphics, I would argue less.
If we're talking CPU bits (I know we are). That would mean Atari 2600 has 8 bit graphics. But it's not even in the same ballpark as NES. Only 40 pixels wide, and severe color limits. And look at TurboGrafx 16. If we're talking CPU bits, it only has 8, but claims to be 16 bit graphics.
Apparently, it's able to display more than 256 colors at once, but only 482...that can fit in 9 bits. If it's "colors at once" then technically NES can only do (without tricks) 25 colors at once, which fits in 5 bits.
NES is really 5 bit graphics.