Just over a year ago I was contacted to work on a NES game for a pitch to Nintendo, using the Splatoon IP. Sadly this game never made it to the full commision but we did have a working prototype that was demoed to the Splatoon team.
Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense, what looks good in theory doesn't always make for the smartest route in a production pipeline. The idea of the game was to shoot ink on all the grey surfaces and colour them.
Finally I can start to talk about this project and show some graphics from it. I took reference from the Splatoon artbook, the game on the WiiU, and some Amiibos we had.
All of the following graphics are formatted to work an actual NES with colour and memory restrictions, animations were done in Aseprite, tile maps in NESscreen Tool.
Inkling:
fall
shoot
idle
jump
run
transform
Squid:
fall
idle
jump
walk
Level:
tilemap: