No. The problem is already solved after passing me all afternoon yesterday to investigate, but you explained:
I need to do various backgrounds to form a map. These background are static. There is no scroll, it is therefore relatively easy.
To save space, instead of creating background to the gross with NEStoolScreen, what I do is to create a background with all the tiles I need, etc... to create metatiles. With this background, I do two things:
- The first is to save it in BMP format and then the program Tiled, I think maps. These maps return me an array that identifies in that position must go every metatile.
- Secondly the background of metatiles which had been created in NEStoolScreen save it the format .h uncompressed, which returns an array of metatiles to me but disordered. Then with a small tool that I've done in javascript transformed this array in another that has ordered the metatiles of 16x16 as I need them.
The problem that had yesterday was that they left me in total about 104 metatiles, and only read me the first 64. Solve it transforming the variables for use in INT format. They were previously as CHAR.
Now work.