Design documents from The Legend of Zelda

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Design documents from The Legend of Zelda
by on (#185318)
Take a look behind-the-scenes with design documents from The Legend of Zelda!
Re: Design documents from The Legend of Zelda
by on (#185320)
There is one thing Nintendo has shown lately hasn't been a disappointment! :lol:
Re: Design documents from The Legend of Zelda
by on (#185591)
Image

Looking closer at some of these layouts...it appears that Zelda, at one point at least, kept score and had a timer? Also some sort of 10-item grid at the top of the screen?

Top-right map had some interesting stuff...looks like there were thoughts of a dragon or other creature that slid in and out of a block, similar to a Piranha Plant? Kinda wonder what the Japanese on that map means.
Re: Design documents from The Legend of Zelda
by on (#185597)
LocalH wrote:
Kinda wonder what the Japanese on that map means.


Very rough translations.
Note: The term ニョキ more or less means 'stretch'.
"(The hands) will stretch out and pull you towards the wall."
"Will stretch out from the holes. Snakes, turtles, dinosaurs."
Re: Design documents from The Legend of Zelda
by on (#185851)
As the game was earlier supposed to be much more linear (no overworld, just dungeons), the score and timer isn't surprising. Very cool images.