i am bored.

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i am bored.
by on (#185257)
Plains underground
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forest
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Re: i am bored.
by on (#185266)
I really like the ground on all those. Is this a game concept, or just random art / doodling?
Re: i am bored.
by on (#185275)
These are really good! The only things I'm not fond of are the weird shading on the indoor cyan stuff (looks inverted/negative somehow) and the excessively blocky trees.
Re: i am bored.
by on (#185282)
dougeff wrote:
I really like the ground on all those. Is this a game concept, or just random art / doodling?


youll find out soon enough.

tokumaru wrote:
These are really good! The only things I'm not fond of are the weird shading on the indoor cyan stuff (looks inverted/negative somehow) and the excessively blocky trees.


the brick platforms have a special function - they're phantom platforms! you can only step on them if you have a specific temporary power up.
Re: i am bored.
by on (#185349)
Changed forest to look less blocky and more choppy
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edit, also this lakeside: EDIT2, also this castle:
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Re: i am bored.
by on (#185369)
Something about the phantom platforms bothers me, like they don't fit in with the composition very well. Those stalactites could use some more depth too, they look flat compared to other things that are done in the same style (like the rock outlines and the brick outlines). Other than that, all of the scenes are nice and colorful and have great detailing, very good work, I can't wait to see more. :D
Re: i am bored.
by on (#185370)
Don't kill me, but as blocky as they were, the old trees had more charm. The new texture looks way too nonsensical for representing leaves.

The underwater is pretty cool, I love the little shadow below the waves on the surface, it gives the water some volume. One thing I didn't like though is that platform that's only partially covered by water... It doesn't make any sense because the presence of grass indicates that the top of it is unobstructed, meaning there's nothing to hold the water where it is. It looks weird. It would be better to end the grass along with the water, IMO.
Re: i am bored.
by on (#185372)
tokumaru wrote:
Don't kill me, but as blocky as they were, the old trees had more charm. The new texture looks way too nonsensical for representing leaves.

The underwater is pretty cool, I love the little shadow below the waves on the surface, it gives the water some volume. One thing I didn't like though is that platform that's only partially covered by water... It doesn't make any sense because the presence of grass indicates that the top of it is unobstructed, meaning there's nothing to hold the water where it is. It looks weird. It would be better to end the grass along with the water, IMO.


ill try to find a compromise between the old leaves and the new style in the future.

the grass had to be put under the doorway, otherwise the player would just fall at the entrance. im not quite sure how to resolve this yet.

oh, and desert
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Re: i am bored.
by on (#185373)
Estlib wrote:
the grass had to be put under the doorway, otherwise the player would just fall at the entrance.

Can't you use another type of solid block under the doorway? Something that's visually separated from the platform that's underwater?
Re: i am bored.
by on (#185374)
tokumaru wrote:
Estlib wrote:
the grass had to be put under the doorway, otherwise the player would just fall at the entrance.

Can't you use another type of solid block under the doorway? Something that's visually separated from the platform that's underwater?

oh yeah, didnt think of that >_> just thought it needed to "continue"
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Re: i am bored.
by on (#185378)
Hud is the main show here

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also, a dinky stick walkcycle

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Re: i am bored.
by on (#185552)
I'm having a Giana Sisters wibe just by looking at those diamonds / gems.
Re: i am bored.
by on (#185731)
MrNorbert1994 wrote:
I'm having a Giana Sisters wibe just by looking at those diamonds / gems.

do you want me to change the design of them?

pyramid/night:
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oasis:
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sand fortress
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Re: i am bored.
by on (#187038)
Vulcanica
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Re: i am bored.
by on (#187173)
I think the large sandstone bricks look too wiggly; if you remove the bezel decoration on the front, they could easily pass as compacted snow-bricks. The black shadow also looks like it's too far forward, if you were going for a backlighting effect, so it ends up looking a little out of place.

The pyramid interior could benefit from some more contrast in the palette, the shadowed color is too bright and it makes the entire scene look flat, and like with the bricks, the black shadow on the pedestals is too far forward and looks out of place; all you need to do is push it farther to the right (almost up against the edge) and it'll look fine.

I really dig that nighttime scene; that horizon looks like it could strongly benefit from some the silhouette of some sandy hills against the gradient, not unlike the shape that's right above the water in the oasis scene. I might be wrong, but it seems like a neat thing to try out; you could also use it to hide the artifacting caused by the gradient tiles running into the diagonal sand tiles.

The volcano environment looks neat too, but you may want to consider scrapping the purple haze, since you're going to run into more cut-out artifacting as foreground objects need to be placed overtop of it, unless you can come up with some creative way to mask it, of course.

I hope this criticism doesn't sound too negative; I really am enjoying all of the art you're posting so far.
Re: i am bored.
by on (#187196)
Quote:
too wiggly

I thought it looked interesting/cool. The extensive detail makes them feel like they're part of a foreground layer, which works rather well with the pyramid/sand slope. Elsewhere, it's maybe a little more confusing. I'd experiment with rolling the wigglyness back just a little and see how that works.
Re: i am bored.
by on (#187314)
Drag wrote:
I think the large sandstone bricks look too wiggly; if you remove the bezel decoration on the front, they could easily pass as compacted snow-bricks. The black shadow also looks like it's too far forward, if you were going for a backlighting effect, so it ends up looking a little out of place.


Im not gonna redesign the large bricks. atleast not yet.

Drag wrote:
The pyramid interior could benefit from some more contrast in the palette, the shadowed color is too bright and it makes the entire scene look flat, and like with the bricks, the black shadow on the pedestals is too far forward and looks out of place; all you need to do is push it farther to the right (almost up against the edge) and it'll look fine.


i couldnt find a better colour palette for this right now so until i do, it stays as it is right now. (though the standing torches did get that shadow edit)

Drag wrote:
I really dig that nighttime scene; that horizon looks like it could strongly benefit from some the silhouette of some sandy hills against the gradient, not unlike the shape that's right above the water in the oasis scene. I might be wrong, but it seems like a neat thing to try out; you could also use it to hide the artifacting caused by the gradient tiles running into the diagonal sand tiles.


lazy patch at the edge of the pyramid. ill most likely just end the bg with a block, not a slope in practical use. i might do the hills idea here too though.
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Drag wrote:
The volcano environment looks neat too, but you may want to consider scrapping the purple haze, since you're going to run into more cut-out artifacting as foreground objects need to be placed overtop of it, unless you can come up with some creative way to mask it, of course.


you mean like this?
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Drag wrote:
I hope this criticism doesn't sound too negative; I really am enjoying all of the art you're posting so far.


its helping though.
Re: i am bored.
by on (#187341)
The mountains in the volcano scene look great, that's actually what I was thinking of when looking at the nighttime desert scene.
Re: i am bored.
by on (#187876)
some more images of existing art, but as actual level designs. (im using tiled to put some levels together for reference)
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Re: i am bored.
by on (#187881)
Looks good.
Re: i am bored.
by on (#189429)
ruins level
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Re: i am bored.
by on (#190583)
all looks good!
Frankly, it's somewhere between DokiDoki Panic (SMB2US) and Smart Ball (Jerry: SNES), having that late-system feel of "are we sure this isn't the next generation?"
Re: i am bored.
by on (#194138)
As far as I know, I'm going to program this game, sometime in the future. This is just the concept art.
Re: i am bored.
by on (#194150)
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