DragonDePlatino wrote:
These are *really* nice, man! A step above most overworld tiles on the NES, but they look like they'd fit right in on any JPRG.
Thanks! I originally wanted to make something very close to Dragon Warrior, with its extremely blocky appearance. But long story short I decided to make something a bit more natural. Now I'm *kinda* fighting between the two schools. But JRPG is definitely what I'm leaning toward.
DragonDePlatino wrote:
Also, I'd break up the outlines of your deserts a bit. You don't have to be this extreme, but try to work with diagonally-shaped corners to smooth things out a bit.
Ooh, that looks so good, I can't really argue with results.
Alp wrote:
Firstly, the dither in the trees-- that's not a good idea. It produces ugly "crawling" patterns on a CRT. Perhaps try some more "organic" pixel groups?
Hm? I was under the impression that dithering on a CRT blended the pixels into simulating a new color. I've heard that mentioned a few times on this forum, and have seen a number of examples showing this.
Alp wrote:
Hmm... The mountains in your mockups appear to have been incorrectly layered? Though, on a closer inspection, you actually edited the connecting seam to separate them? Hmm...
Perhaps try proper lighting, with the light source on top, and a fade to black at the bottom of the mountain? It would make them connect into tile groups better:
Ah! That does look more like what I was trying to go for! I've been having a hard time creating am alternate version of those mountains; I will try that. Thank you!
koitsu wrote:
- The red-headed character whose hair has a part in it -- the cut-away for the parting of the hair that shifts/moves looks tacky/out of place. [...] I'd suggest simply not having the cut-away/part animate, just keep the hair statically in place (no animation).
Yeah, I was starting to think that once I saw it animating. But it was one (of several) things that I wanted to see if other people thought it looked wrong, or if it was just me.
koitsu wrote:
- Same red-headed character: from the front and sides this character has what I believe to be a belt or possibly cord (monk?). However, the view from behind depicts no belt/cord.
Oh! I missed that; thank you!
koitsu wrote:
- The character with the grey helmet doesn't look particularly good when facing downward. I can't decide if it's the shape, the colour, or how it "conflicts" with his eyes (being so close to them). I'd have to see what this looks like with NTSC effects on it, maybe it looks better there.
Yeah, I can't for the life of me get the helmet to look right. I tried about everything I could think of, but it never came out right. 16x16 with just three colors is
HAAAAAARD.