Here's my attempt to recap only the productive parts of a previous topic that got unfortunately polluted with dramatic garbage.
Observations
DRW observed that the player characters in NES launch titles Tennis and Soccer share a distinctive art style. I can try to characterize it as dark-medium-skin palette, no outlines, more or less realistic ratios among head, torso, and limbs, a 1-pixel eye, a 1-pixel nose, and no mouth. In particular, they're a lot less stubby than the smaller characters in games like Donkey Kong, Ice Climber, and Balloon Fight. Nor do other early games, such as Urban Champion and Super Mario Bros., share this exact style, though they share some elements of it. And by Pro Wrestling, outlines had started to become common. (See comparison screenshots in post 178325, as well as homebrew characters in a similar style such as Daffle and Amy.)
But the appearance of Thomas in Kung Fu resembles a redrawn version of the Tennis and Soccer characters more than that of the arcade game Kung Fu Master from which it was ported, itself a video game adaptation of the film Wheels on Meals starring Jackie Chan.
Outlines became more common later. Compare Super Mario Bros. to Super Mario Bros. 3 or Donkey Kong for NES to its 1994 expanded remake for Game Boy.
And to make it clear, I'm not referring to box art.
Questions
Why do Soccer, Tennis, Baseball, and Kung Fu share an art style that other NES launch games don't? Did they share artists?
Why weren't outlines used early on?
Are there other aspects not yet mentioned that distinguish the art style in these games in particular from that in other games?
Why was Thomas in Kung Fu changed so much?
Have any of the people who worked on these games mentioned the rationale behind this art style? Whom would it be most productive to contact, and how could we phrase such an inquiry most effectively?
Speculation
Perhaps Nintendo wanted to distance the NES launch lineup from what was seen on pre-Crash consoles by not using the 1-pixel-wide limbs common in Atari 2600 and Intellivision games. So it used the stubby style similar to that of Mario in Donkey Kong for Villager in Balloon Fight and Popo in Ice Climber, whose heights are close to Mario's. But because the characters in Tennis and Soccer are taller than all three and Mario and wearing less bulky clothes than Popo, there's more room for realistically proportioned limbs.
Early games may not have used outlines because artists were still adapting to three colors, up from one or two on second-gen platforms, and non-black backgrounds.
Perhaps Kung Fu looks like Tennis because IREM didn't want to have to pay for Chan's personality rights on the console version.
Now might be the best time to ask Nintendo about this, just before the release of the forthcoming NES mini and before the artists pass away. The Japanese headquarters might have better answers than Nintendo of America, so we might need to get a Japanese speaker involved. A couple of koitsu's Twitter friends might know whom to ask.
EDIT: Corrected actor name
Observations
DRW observed that the player characters in NES launch titles Tennis and Soccer share a distinctive art style. I can try to characterize it as dark-medium-skin palette, no outlines, more or less realistic ratios among head, torso, and limbs, a 1-pixel eye, a 1-pixel nose, and no mouth. In particular, they're a lot less stubby than the smaller characters in games like Donkey Kong, Ice Climber, and Balloon Fight. Nor do other early games, such as Urban Champion and Super Mario Bros., share this exact style, though they share some elements of it. And by Pro Wrestling, outlines had started to become common. (See comparison screenshots in post 178325, as well as homebrew characters in a similar style such as Daffle and Amy.)
But the appearance of Thomas in Kung Fu resembles a redrawn version of the Tennis and Soccer characters more than that of the arcade game Kung Fu Master from which it was ported, itself a video game adaptation of the film Wheels on Meals starring Jackie Chan.
Outlines became more common later. Compare Super Mario Bros. to Super Mario Bros. 3 or Donkey Kong for NES to its 1994 expanded remake for Game Boy.
And to make it clear, I'm not referring to box art.
Questions
Why do Soccer, Tennis, Baseball, and Kung Fu share an art style that other NES launch games don't? Did they share artists?
Why weren't outlines used early on?
Are there other aspects not yet mentioned that distinguish the art style in these games in particular from that in other games?
Why was Thomas in Kung Fu changed so much?
Have any of the people who worked on these games mentioned the rationale behind this art style? Whom would it be most productive to contact, and how could we phrase such an inquiry most effectively?
Speculation
Perhaps Nintendo wanted to distance the NES launch lineup from what was seen on pre-Crash consoles by not using the 1-pixel-wide limbs common in Atari 2600 and Intellivision games. So it used the stubby style similar to that of Mario in Donkey Kong for Villager in Balloon Fight and Popo in Ice Climber, whose heights are close to Mario's. But because the characters in Tennis and Soccer are taller than all three and Mario and wearing less bulky clothes than Popo, there's more room for realistically proportioned limbs.
Early games may not have used outlines because artists were still adapting to three colors, up from one or two on second-gen platforms, and non-black backgrounds.
Perhaps Kung Fu looks like Tennis because IREM didn't want to have to pay for Chan's personality rights on the console version.
Now might be the best time to ask Nintendo about this, just before the release of the forthcoming NES mini and before the artists pass away. The Japanese headquarters might have better answers than Nintendo of America, so we might need to get a Japanese speaker involved. A couple of koitsu's Twitter friends might know whom to ask.
EDIT: Corrected actor name